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Supercell

Mobile game developer with freemium microtransactions

Head of Editor & Tools

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeHelsinki, FinlandNo salary listed

About the Job

Requirements

  • A track record of building and leading high-performing teams in tools, editor, or developer platform domains.
  • A deep understanding of game development workflows and what artists, designers, and engineers need from tooling.
  • Visionary thinking combined with the ability to execute and deliver against a compelling direction.
  • A good track record of people leadership across relevant disciplines.
  • An entrepreneurial mindset, comfort building from scratch, and the ability to take on significant challenges with high ownership.
  • Enough technical depth to earn engineer credibility and make sound judgment calls on complex trade-offs.
  • Experience building game tooling.
  • Ability to apply artificial intelligence to change how tooling is built and experienced.

Responsibilities

  • Own the vision and strategy for the Studio Tools team, defining the future of Supercell’s editor and tooling suite and establishing clarity on how to achieve it.
  • Define the ideal, pragmatic editor experience for Supercell game teams, from the start of a new game through long-running live games.
  • Set the direction for a full-featured, professional-grade editor that new Supercell games would choose to build on.
  • Own the end-to-end Studio Tools scope, including content creation, the editor, art pipelines, digital content creation tooling, and tools game teams use to interact with Titan.
  • Build the new team from the ground up, including its structure, culture, and collaboration between editor and art-pipeline capabilities.
  • Converge the toolset to support live game teams’ ambitions while providing new games with solutions they can use from day one.
  • Lead a multidisciplinary team of engineers, user experience designers, and technical artists; set high standards across the disciplines and grow talent.
  • Contribute to Titan’s overall leadership beyond the Studio Tools team’s scope.
  • Serve as the domain owner for editor, tooling, and art-pipeline needs, understand game teams’ needs, and use them to guide delivery.
  • Own the Studio Tools roadmap and delivery across editor and art pipelines; partner with the Product Lead on priorities while owning domain scope, sequencing, and execution; communicate progress to game teams and Titan leadership.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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