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Full-Time

Principal Mission Designer – Concepteur·rice de Missions Principal·e

Unannounced AAA project, Projet AAA non annoncé

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

1,001-5,000 employees

Develops and publishes video games

Consulting
Hardware
Consumer Software
Social Impact
Financial Services
Aerospace
Consumer Goods
Gaming

Expert

Montreal, QC, Canada

Category
Product & UX/UI Design
UI/UX & Design
Required Skills
Unreal Engine
Communications
Requirements
  • 10+ years of game industry experience as a level/mission designer, especially on AAA titles
  • Strong understanding of mission flow and pacing
  • Previous experience in mission design on AAA project
  • Experience with visual scripting and sequencing tools (Blueprint, Flowgraph)
  • Proficient with Unreal Engine and related tools
  • Ability and willingness to adapt to constant changes
  • Good communication skills, both written and verbal in French and/or in English.
Responsibilities
  • Design and own missions from the initial paper design to a shippable state, passing by the design of new gameplay ingredients, encounters intentions and in-engine implementation
  • Trough feedback and playtest, iterate upon the mission's design, and ensure that the desired player’s experience is met
  • Create the logic flow of missions through visual scripting and manage the associated data
  • See through the evolution of your mission as they pass through each step of conception, and ensure that the design intentions are respected towards final delivery
  • Establish and actively improve the design conventions for mission goals, actions, pacing, etc.
  • Support and review the work of more juniors' teammates
  • Provide time estimates and reprioritize goals as necessary
  • Create and present detailed design documents and associated requests, as necessary
  • Collaborate and follow up daily with other departments.
Behaviour Interactive

Behaviour Interactive

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Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement, organizing events like game jams to foster creativity among developers. Their goal is to continue growing in the gaming industry while maintaining strong connections with both gamers and developers.

Company Stage

N/A

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

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Simplify's Take

What believers are saying

  • The addition of popular characters like Lara Croft and collaborations with franchises like Castlevania and Dungeons & Dragons keep the content fresh and engaging for players.
  • Behaviour Interactive's commitment to innovation is evident in their release of new titles and game modes, such as 'What The Fog' and the DnD mode for 'Dead by Daylight.'
  • The company's organization of events like game jam competitions fosters creativity and collaboration, potentially leading to groundbreaking new game ideas.

What critics are saying

  • Recent layoffs and structural changes indicate potential instability and could affect employee morale and productivity.
  • The highly competitive gaming industry requires continuous innovation, and failure to keep up could result in loss of market share.

What makes Behaviour Interactive unique

  • Behaviour Interactive stands out as one of the largest independent game developers in North America, offering both original game development and co-development services.
  • Their flagship game, 'Dead by Daylight,' has a massive player base of over 60 million, showcasing their ability to create highly engaging content.
  • The company's dual revenue model, combining game sales and subscription services, provides a diversified and steady income stream.