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Housemarque

Finnish game studio delivering tight gameplay

Lead Lighting Artist

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeHelsinki, FinlandNo salary listed

About the Job

Requirements

  • Shipped at least one PC or console title as a Lead Lighting Artist.
  • Have 8 or more years of experience in AAA game development for PC and/or console.
  • Have expert knowledge of real-time lighting techniques and physically based rendering.
  • Have strong experience with node-based shaders related to lighting.
  • Have a good understanding of scripting for lighting interactions.
  • Have a deep understanding of how lighting supports gameplay, storytelling, and mood.
  • Be able to optimize lighting for performance and memory budgets without sacrificing quality.
  • Have familiarity with version control systems such as Perforce.
  • Have experience with project management tools such as Jira.
  • Have fluent written and verbal English skills.
  • Have a genuine passion for video games.

Responsibilities

  • Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
  • Define and maintain best practices and workflows for real-time lighting.
  • Lead and mentor the lighting team, encouraging professional growth and team cohesion.
  • Establish artistic and technical lighting targets for in-house and external teams.
  • Balance leadership tasks with hands-on content creation, including lighting levels and cinematics.
  • Support lighting team members in their daily tasks when needed.
  • Review lighting work regularly and provide technical and artistic feedback to raise overall quality.
  • Ensure consistency in lighting style and quality across the entire project.
  • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
  • Drive conversations with Graphics Programmers regarding lighting features and improvements.
  • Manage lighting tasks, bugs, and priorities together with Production and QA teams.
  • Troubleshoot and resolve rendering and performance issues related to lighting.
  • Plan, assign, and review the team’s work.
  • Appraise performance, provide feedback, and support career growth.
  • Foster a positive, inclusive, and safe work environment.

Desired Qualifications

  • Experience with Unreal Engine or a proprietary AAA engine.
  • Background in cinematic lighting or photography.
  • Experience working with global illumination and ray tracing systems.

About the Company

Housemarque

Finnish game studio delivering tight gameplay

Housemarque is a Helsinki-based game studio with a 25-year track record in developing video games that emphasize tight gameplay and strong audiovisuals. Its products are console games, built to run smoothly on modern hardware, delivering precise controls and polished visuals and sound; Returnal on PlayStation 5 is an example of its current flagship title. The studio differentiates itself through Finland’s longest-running status, a culture that values self-improvement and passion for games, and a history of refining technical craftsmanship. Its goal is to create engaging, well-crafted games while supporting the growth of its developers and delivering standout experiences for players.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Helsinki, Finland
Founded
1995

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