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Stark

AI-enabled, software-defined unmanned defense systems

Simulation Engineer

Game EngineeringUpdated on Nov 10
Full-timeMunich, GermanyNo salary listedIn-person

About the Job

Requirements

  • A bachelor's or master's degree in Computer Science, Engineering, or a related field, or equivalent practical experience.
  • Three to five years of experience; exceptional candidates with strong C++ and/or simulation backgrounds may qualify with two years, ideally including VBS4 experience.
  • Experience with APIs to connect software components or modules in VBS.
  • Strong programming skills in C and C++.
  • Experience with VBS4 or comparable simulation engines such as Unreal or Unity.
  • A fundamental understanding of AI data requirements and synthetic data workflows.
  • Basic knowledge of computer vision concepts.
  • Familiarity with military operations, mission structures, or tactical environments.
  • Ability to deliver solutions primarily for the Perception & AI team, with future expansion to other teams.
  • Ability to work independently and take ownership of complex simulation tasks.

Responsibilities

  • Write and maintain C++ plugins using the VBS4 SDK to extend functionality and automate complex scenario generation.
  • Design and configure diverse virtual battlespaces and tactical missions within VBS4 to expose AI models and trainees to a wide range of terrains and edge-case scenarios.
  • Develop reactive simulation logic for entities that respond intelligently to AI or human actions to create realistic and challenging training environments.
  • Critically evaluate requested simulation features to ensure they provide actual training or data value rather than unnecessary technical overhead.
  • Perform central mission simulations incorporating the whole software pipeline.
  • Integrate software components and modules into Mission Simulation Software.
  • Stay current with emerging technologies and industry trends, recommending and implementing innovations to improve products and processes.
  • Identify, understand, and solve difficult technical problems.
  • Deliver solutions primarily for the Perception & AI team, with possible expansion to other teams.

Desired Qualifications

  • Prior experience as a Field Service Representative in the defense sector or familiarity with military training environments.
  • Practical knowledge of professional simulation engines such as VBS4, Unreal Engine, or Unity.
  • Fluency in English and German, preferably at C1/C2 level or above.
  • A challenger mindset, questioning requirements to ensure technical and operational value.
  • Strong communication and collaboration skills in a multidisciplinary environment.
  • Excellent problem-solving abilities and a structured approach to debugging.

About the Company

Stark

AI-enabled, software-defined unmanned defense systems

Stark develops AI-enabled, software-defined unmanned systems for European and NATO forces, including air and sea platforms and a mission-control software suite. Its products run as autonomous hardware platforms guided by the Minerva software layer, which plans, commands, and monitors missions for units like the OWE-V Virtus VTOL and Vanta USVs. Stark differentiates itself with a Europe-focused tech stack and formal defense partnerships, backed by NATO and European funding, plus expanding European and Ukrainian manufacturing and R&D sites. Its goal is to empower European and NATO forces with advanced autonomous capabilities while scaling production and expanding capabilities in electronic warfare and mission management.

Company size
51-200
Company stage
Late Stage VC
Total funding
$627.4M
Headquarters
Berlin, Germany
Founded
2024

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