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Ubisoft

Global video game developer and publisher

Expert Technical Artist - Shader, AAA Project

Animation & VFXConfirmed live in the last 24 hours
Full-timeAnnecy, FranceNo salary listed

About the Job

Requirements

  • Experience working as a Technical Artist alongside a VFX team.
  • Comfort working with particle-system constraints on GPU and CPU.
  • Experience with performance and monitoring on a multi-platform production.
  • Shader-development experience using a shader language or node-based editor.
  • Experience, knowledge, and interest in shaders, visual effects, lighting, rendering, post-processing, and HLSL.
  • Experience with game editors and engines, and with console development.
  • Ability to find technical solutions for artistic needs.

Responsibilities

  • Support the VFX team in implementing visual effects, ensure optimization does not cause regressions, propose improvements, and create tutorials.
  • Collaborate with GPP teams to develop technical solutions for artistic requirements and achieve specific visual results.
  • Produce and maintain shaders and complex visual effects.
  • Profile and optimize performance on PC and consoles.
  • Act as the gatekeeper of VFX constraints, balancing visual quality and performance in collaboration with Art Leads, Technical Directors, and QA.
  • Explore pipeline optimization opportunities and improve production workflows, evaluating new technologies for potential engine integration when appropriate.
  • Conduct research and development tests and experimentation to propose new solutions and improvements.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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