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Voodoo

Free mobile games monetized by ads

Technical Artist - AI, Portfolio Games Team

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeÎle-de-France, FranceNo salary listedRemote

About the Job

Requirements

  • At least 5 years of experience as a Technical Artist, ideally in mobile games.
  • Hands-on experience using AI in art production, such as Scenario, Flux, 3D generation tools, ComfyUI, or similar.
  • Strong understanding of 3D models and meshes and how to optimize them, including knowledge of what makes a mesh production-ready.
  • Strong Unity skills, including asset import and optimization and C# scripting for editor tools.
  • Experience building tooling for art software, particularly Maya using Python and/or MEL.
  • Solid grounding in Photoshop and Illustrator.
  • Good understanding of mobile constraints, including performance, memory, draw calls, and batching.
  • Fluent written and spoken English.
  • Ability to work autonomously, pragmatically, and to deadlines, and to judge when an asset is sufficiently complete.

Responsibilities

  • Define art conventions and standards for naming, structure, and layout rules for UI, banners, and store assets so assets can be produced and validated automatically.
  • Build tools and scripts in art software, including Maya and, where useful, Photoshop or Illustrator, to automatically check and fix assets, such as validating 3D meshes for watertightness, polygon budgets, and correct setup.
  • Optimize 3D models and meshes, including topology, polygon count, UVs, and levels of detail, and optimize textures, including compression, sizes, and atlases, for mobile while preserving visual quality.
  • Own the Unity import pipeline, including import settings, asset post-processors, and automation, so assets are imported into games correctly and consistently.
  • Integrate AI generation tools for images, 3D, and animation into production workflows and evaluate new tools.
  • Scale animated assets, such as animated store banners and promotional visuals, across games through templates and automation rather than manual work.
  • Debug and fix graphical and performance issues across mobile devices; support shaders, visual effects, and particles where needed.
  • Document pipelines so they continue running and improving after setup.

Desired Qualifications

  • Experience with Python scripting outside art tools, including pipelines, batch processing, or APIs.
  • Experience with AI coding tools such as Claude Code, Cursor, or Codex, and with large language model-based agents.
  • Experience with Figma and with UI or store assets for mobile games, including app store optimization.
  • Experience with Substance or similar texturing tools, and GPU profiling.
  • Experience with Shader Graph, HLSL, visual effects, and particles.

About the Company

Voodoo

Free mobile games monetized by ads

Voodoo.io creates free, accessible mobile games and apps, mainly hyper-casual games, and earns revenue through advertising. It also provides advertising services to brands that want to reach a premium mobile gaming audience. The games run by displaying ads via partnerships with ad networks; data analytics help optimize user engagement and ad performance, with a focus on user consent, privacy controls, and avoiding data collection from anyone under 16. The company differentiates itself with a large in-house team of artists and developers for mobile marketing content, a broad U.S. user base, and an integrated approach that combines entertaining free games with brand advertising opportunities. Its goal is to reach millions of global users with free content while generating ad-based revenue and helping brands connect with mobile gamers in a privacy-conscious manner.

Company size
501-1,000
Company stage
Late Stage VC
Total funding
$492.6M
Headquarters
Paris, France
Founded
2013

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