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Odyssey

Generates interactive 3D worlds from 2D images

Member of Technical Staff - ML Performance

Applied Machine LearningUpdated on Nov 10
Full-time$149k - $462k /yr

About the Job

Requirements

  • At least 8 years of software engineering experience, including significant work in machine learning performance.
  • Deep insight into modern machine learning architectures and performance optimization, particularly distributed training and inference.
  • A track record of owning projects end to end.
  • Proficiency with PyTorch, TensorFlow or JAX, Triton, NVIDIA GPU ecosystems, and optimization stacks.

Responsibilities

  • Optimize models used in real time by hundreds of thousands of users.
  • Design and implement distributed training strategies to reduce training time and resource consumption on large GPU clusters.
  • Partner with machine learning researchers and engineers to ensure model architectures are highly performant from conception.
  • Develop tools to identify performance bottlenecks and stability issues in training and serving environments.
  • Develop approaches, frameworks, and system designs that improve performance metrics across model development and inference infrastructure.
  • Make technical decisions with significant autonomy.
  • Use latest-generation GPUs.

About the Company

Odyssey

Generates interactive 3D worlds from 2D images

Odyssey builds artificial intelligence tools for creating and controlling 3D worlds. Its main product, Explorer, is a generative world model that turns a single 2D image into a complete, interactive 3D environment within minutes. The company uses a proprietary 360-degree, backpack-mounted camera to capture real-world data, which informs and fuels its AI models. This approach lets content creators in film and gaming generate high-quality, dynamic virtual environments that they can direct and edit. Odyssey differentiates itself by integrating real-world data capture with a world-model AI to streamline the production pipeline, instead of relying on traditional 3D modeling or manual scene creation. The company aims to empower creators to quickly produce immersive, controllable 3D worlds for storytelling and interactive media, typically through a licensing or subscription-based platform.

Company size
51-200
Company stage
Late Stage VC
Total funding
$337M
Headquarters
Palo Alto, CA
Founded
2023

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