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Supercell

Mobile game developer with freemium microtransactions

Live Ops Designer - Hay Day

Product ManagementConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • At least 5 years of experience in live-service, free-to-play mobile games.
  • A demonstrated track record of running and growing a live free-to-play game.
  • Experience with live operations tooling.
  • A deep understanding of engagement drivers in live-service games.
  • Strong analytical skills and the ability to apply them to the work.
  • Interest in and previous experience with artificial intelligence tooling.
  • Comfort with ambiguity and high autonomy in a fast-paced environment.

Responsibilities

  • Collaborate with the Hay Day Live Ops team to plan and maintain the calendar, balancing events, economy, and content drops so players always have something new to engage with.
  • Plan and execute ways to deliver fresh game experiences by creatively remixing existing game capabilities.
  • Generate creative design ideas for new events and monetization mechanics.
  • Plan live operations economy design, ensuring players have intuitive incentives to engage with the calendar.
  • Work closely with marketing to align event narratives, timing, and messaging so players have a consistent, understandable experience across the game.
  • Proactively coordinate with the broader Hay Day team to keep live operations plans aligned with other activity in the game.
  • Iterate on designs collaboratively and continue evolving them.
  • Deconstruct key games and market shifts, and share insights with the team.
  • Participate in shaping the wider direction of the game as part of the design team.
  • Help the team leverage artificial intelligence tools and develop automation solutions.
  • Cultivate an inclusive culture where good ideas can come from anyone.

Desired Qualifications

  • Experience working within a long-lived codebase and design systems, filling in gaps as needed.
  • Background in free-to-play monetization design.
  • Experience balancing and iterating on live events through testing.
  • Deep knowledge of Hay Day or casual-genre audiences.
  • Experience shipping major game features or games.
  • User experience and user interface design experience.

About the Company

Supercell

Mobile game developer with freemium microtransactions

Supercell develops popular mobile multiplayer games and monetizes them through free-to-play models with optional in-app purchases and in-game ads. Its games, such as Clash of Clans, Clash Royale, and Brawl Stars, are designed for broad audiences of casual and competitive players and rely on ongoing updates, balance patches, and live events to keep communities engaged. The company emphasizes small, independent teams that collaborate to ship games in short cycles, focusing on creative autonomy and strong teamwork to deliver engaging experiences. It differentiates itself from competitors by relying on autonomous, small-cell teams and a culture that supports experimentation and creator engagement, including the Supercell Creator program that provides tools and monetization opportunities for content creators. Supercell’s goal is to build enduring, globally played multiplayer games that sustain long-term communities and revenue through microtransactions and in-app engagement.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$142.9M
Headquarters
Helsinki, Finland
Founded
2010

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