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Riot Games

Online multiplayer game developer and publisher

Manager – Services Lead - Software Engineering, Unpublished R&D Product

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • At least 6 years of experience as a software engineer.
  • At least 4 years of game development experience working across platforms such as mobile, console, and PC.
  • At least 2 years of experience in a leadership position working directly on game production as an Engineering Manager.
  • Experience leading teams through feature development, including planning, execution, delivery, and post-release support.
  • Experience building reliable, scalable, and maintainable backend distributed systems.
  • Experience with the full software development lifecycle, including shipping one or more products on large code bases spanning a range of platforms and tools.
  • Experience collaborating across non-engineering departments to create solutions.
  • Experience with modern backend technologies such as Go, Java, C#, or similar.

Responsibilities

  • Support defining the engineering strategy and technical roadmap for developing global backend infrastructure aligned with the audience and product goals.
  • Manage and scale an engineering team to support product needs through pre-production, production, and post-launch stages.
  • Partner with product and delivery teams as they define product features and the product roadmap.
  • Collaborate and coordinate with Riot Central technology teams to deliver solutions efficiently.
  • Direct development and manage the performance of external engineers in other geographies.
  • Participate in technical and architectural discussions, provide direction, and drive decision-making.
  • Drive planning and execution of engineering work, including requirements gathering, technical discovery, technical design, work breakdown, and estimation.
  • Own the technical success of the services team, including operational excellence and cost in live environments.
  • Identify, interview, and hire software engineers to support team and company hiring goals.
  • Support engineers through performance management and career development, including stretch opportunities.
  • Create a culture of engineering leadership by seeking perspectives at all levels to solve problems and contribute ideas.
  • Lead a team of internal and external engineers to support product exploration, integrate and extend backend technologies, and scale technology for a live Riot title.
  • Make technical decisions for the team’s focus areas and help shape the product.
  • Own the technical health of the product’s backend services from prototype through live operation, including architecture, scalability, reliability, observability, deployment, incident response, and infrastructure cost.
  • Contribute hands-on to implementation, at least initially.

Desired Qualifications

  • Experience developing online games integrating Unreal Engine and backend services.
  • Experience managing co-development or outsourcing relationships.
  • Experience leading a backend transition from prototype to production.
  • Experience improving live-service uptime, reliability, and operational readiness.
  • Familiarity with modern game platforms and practices.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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