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Snowed In Studios

Game development and cross-platform porting services

Senior Generalist Game Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeRemote in Canada

About the Job

Requirements

  • At least 5 years of professional experience.
  • Advanced programming skills in C++ and C# and a strong understanding of programming fundamentals.
  • A deep understanding of what code does, beyond simply verifying that it works.
  • Experience with game engines such as Unity 3D and Unreal Engine.
  • Experience working in large codebases.
  • Ability to analyze and optimize code.
  • Comfort with vector and matrix mathematics and knowledge of algorithms.
  • Understanding of design patterns and their benefits and drawbacks.
  • A Bachelor of Science in Computer Science or equivalent experience.

Responsibilities

  • Work closely with client studios to bring their games to realization.
  • Design, implement, and debug game features.
  • Work on game toolsets and pipelines.
  • Analyze and optimize runtimes.
  • Collaborate on systems and tools to help designers implement their creative vision.
  • Build relationships with programming peers in-house and around the world.
  • Support teammates in accomplishing goals.
  • Perform other duties as assigned.
  • Take the technical lead on some projects and help grow and develop junior programmers, as needed.

Desired Qualifications

  • Experience with console development, such as PS5 or Xbox Series X.
  • Experience with mobile development.
  • Experience shipping games.
  • Experience working directly with external clients.

About the Company

Snowed In Studios

Game development and cross-platform porting services

Snowed In Studios focuses on game development and custom software solutions for games. It builds and ports games for console, PC, and mobile, develops downloadable content (DLC), and creates tech demos, touch, VR, and camera-based experiences. Their approach relies on industry experience and formal project processes to deliver quality work on time and within budget while keeping clients informed about progress. They differentiate themselves through a broad platform portfolio and a strong track record, including work on Deus Ex: Human Revolution Director's Cut, Shadow of Mordor, Sims 3, Tiny Brains, and The Undergarden, as well as porting 24 PC titles to Intel-based TV set-top boxes. The company's goal is to tackle a wide range of projects by providing end-to-end game development and interactive software that meets client needs across consoles, PC, and mobile.

Company size
51-200
Company stage
Acquired
Total funding
Not listed
Headquarters
Ottawa, Canada
Founded
2010

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