Full-Time

Marketing Producer The Sims

Posted on 10/1/2025

Electronic Arts

Electronic Arts

10,001+ employees

Global publisher of live-service video games

Compensation Overview

CA$92.9k - CA$129.2k/yr

Vancouver, BC, Canada

In Person

Willingness to travel for studio meetings and shoots.

Category
Creative Production
Requirements
  • You are a master of influence, carefully balancing creative excellence with on time delivery while following budget constraints and adhering to Franchise Marketing guidance to meet our commercial goals.
  • You are an accomplished mediator and resolver of conflicts, able to help people and teams with opposing points of view come together and agree on solutions.
  • You can distill complex plans down to their path and proper milestones.
  • Maintains a positive solutions oriented mindset and is proactive to solve production questions.
  • You maintain ownership, keep members accountable whilst invested in great outcomes and high quality content.
  • You excel in a fast paced environment with daily deliverables that must be met.
  • You can take projects from inception to execution.
  • Willingness to travel on a basis for studio meetings and shoots.
  • 5+ Years’ experience in Producer roles.
  • History in creating, organizing and executing the production of video and design assets.
  • Experience with Live action shoots, Key Art, Design & motion systems, Video trailers, Screenshots.
  • Strong understanding of pre/post/editorial/design production processes.
  • Familiar with common production tools: Airtable, Frame.io, Frontify, Google Drive.
Responsibilities
  • Partner with the internal Creative and Production teams to guide the creative execution and production of AAA assets for a global entertainment and gaming audience.
  • Manage script development and provide creative and editorial feedback to the creative partners ensuring vision is aligned with brand vision, schedule, budget and quality targets.
  • Maintain asset trackers and sync with partners to ensure understanding of asset production statuses and timing.
  • Manage multiple projects at once and reduce risks throughout the production process.
  • Create workback and production schedules based on delivery dates and keep interested parties (music groups, localization teams, creative, studio & legal teams etc) updated.
  • Organize frequent creative reviews with dev, brand, activation, talent, licensee's/licensors and other team members to solicit feedback and approval on latest cuts.
  • Initiate music licensing and composition requests with EA's music group, confirming usage, territory, timeline, and artist credits.
  • Quality check all assets for accurate spelling, required legal copy, ESRB ratings, correct end slate CTA's, and ensure files are error free.
  • Manage post-production vendors w/ Franchise Lead & Head of Production including reviewing bids for accuracy, consistency and once approved, initiate SOW's and PO requests.
  • Source in-game assets for vendors including working with our internal Capture team and game producers to understand asset availability.
  • Send trailers and other assets to EA's Legal team with proper caveats for review and confirm required disclaimers.
  • Sync with EA's localization team to confirm on time delivery of localization projects and assets.
  • Build shoots alongside external production vendors including budgeting, casting, facilities and scheduling, prop list.
  • Forecast and maintain asset production budgets.
Desired Qualifications
  • Previous marketing experience is a major plus!

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company Size

10,001+

Company Stage

IPO

Headquarters

Redwood City, California

Founded

1991

Simplify Jobs

Simplify's Take

What believers are saying

  • Visa multi-year deal integrates rewards into EA SPORTS FC and College Football since May 2026.
  • Battlefield film rights spark bidding war from Warner Bros., Amazon MGM, Sony, Universal, Netflix.
  • Nike SB pop-up in skate. generates limited-time events and cosmetics until May 5, 2026.

What critics are saying

  • AI push drops productivity, delaying Apex Legends and Battlefield updates within 3-6 months.
  • $15B post-buyout debt with 3.5-3.75% loans strains cash flow, forces studio closures in 12-24 months.
  • 2K Sports captures soccer market share after FIFA license loss erodes EA Sports dominance.

What makes Electronic Arts unique

  • EA Sports division dominates with exclusive franchises like Madden NFL and EA SPORTS FC.
  • EA App launched in 2022 competes directly with Steam and Epic Games Store.
  • Live services model shifted from new launches to recurring DLC and EA Play subscriptions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Paid Vacation

Paid Sick Leave

Mental Health Support

Company News

TheGamer
Apr 9th, 2026
'00 James Bond game nearly killed Call of Duty before it was even an idea.

'00 James Bond game nearly killed Call of Duty before it was even an idea. Published Apr 9, 2026, 7:35 AM EDT Jack Coleman (He/Him) is a News Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including DualShockers and NME. A lifelong gamer, Jack is primarily interested in RPGs and narrative experiences. He's also been playing League of Legends for a decade, unfortunately. Remember James Bond: 007 Nightfire? It was a follow-up to 007 GoldenEye - one of the most legendary first-person shooters ever - and its sequel, The World Is Not Enough. Nightfire was published by Electronic Arts, who were looking for a partner to port the console version to PC. In an interview with writer Cade Onder, Sledgehammer Games co-founder and EA veteran Michael Condrey spoke about how EA went about finding a partner to port 007: Nightfire - a decision that he reckons may have had an understated impact on the eventual creation of the Call of Duty series (nice spot, IGN). EA passed over 2015 for the port of 007: nighfire. "Eventually, in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would've been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game - we were focused on consoles at that time - and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West]," Condrey revealed. Zampella and West were working at 2015 Inc, the studio responsible for the acclaimed Medal of Honor: Allied Assault, another game published by Electronic Arts. The studio needed funding and were searching for their next project, but EA ultimately chose Gearbox to port the game. Talk about shooting your shot. Sep 4, 2025 The PC port of 007 Nightfire, developed by Gearbox, wound up being infamously awful. Perhaps this contributed to EA's decision to bring the development of Medal of Honor in-house, perhaps not. Either way, EA's partnership with 2015 ended, which led to the studio signing a deal with Activision to create the Call of Duty franchise. "They wanted the game and we went with a different PC developer. And you want to talk about a weird multiverse... we met with them, walked through the process, did the due diligence; had we hired Vince and Jason and 2015 to do James Bond PC, who knows what? That's a weird moment," Condrey muses. Eventually, Condrey would reunite with the pair to co-develop Call of Duty: Modern Warfare 3 with Sledgehammer Games, a studio he founded in 2009 with Glen Schofield. Call of Duty: Modern Warfare 3. * Released - November 8, 2011 * ESRB - M for Mature: Blood and Gore, Drug Reference, Intense Violence, Strong Language * Developer(s) - Infinity Ward, Sledgehammer Games * Publisher(s) - Activision * Engine - iw * Multiplayer - Online Multiplayer * Genre(s) - FPS

GBAtemp
Apr 2nd, 2026
EA Acquires Rockstar Games, Announces Bold New Direction for GTA...

In a move that has stunned the gaming industry, Electronic Arts (EA) has officially announced its acquisition of Rockstar Games, the studio behind the iconic Grand Theft Auto franchise. The deal...

Yahoo Finance
Mar 20th, 2026
EA buyout sparks $25B demand for $15B debt offering amid volatile markets

Electronic Arts' nearly $15 billion debt offering to fund a company buyout has attracted approximately $25 billion in investor demand, signalling strong appetite despite volatile markets. JPMorgan Chase is leading the bank group managing the sale. The financing package includes a roughly $4 billion leveraged loan that has drawn $9 billion in orders. A $4.75 billion secured bond has attracted $9 billion in demand, whilst a $2.5 billion unsecured bond has seen $7 billion in interest. JPMorgan committed a record $20 billion last year to bankroll EA's acquisition by a Silver Lake Management-led consortium. The underwriters are marketing a $4 billion term loan at 98.50 cents on the dollar with interest rates 3.5 to 3.75 percentage points above benchmark, plus a €1.53 billion loan at similar terms.

Yahoo Finance
Mar 20th, 2026
Electronic Arts $15 Billion Debt Sale Draws $25 Billion Demand

Investors have placed about $9 billion of orders for a roughly $4 billion leveraged loan sale tied to the deal that a JPMorgan Chase & Co.-led bank group launched earlier this week, according to people with knowledge of the matter. There’s also growing interest in the junk-bond portion of the financing, which is expected to hit the market as soon as next week. Demand for a $4.75 billion secured bond has reached about $9 billion, said the people, who asked not to be identified because they’re not authorized to speak publicly.

Yahoo Finance
Mar 16th, 2026
EA stock up 15.8% in six months on strong Q4, but 3-year revenue growth sluggish at 3.7%

Electronic Arts has returned 15.8% over the past six months, outperforming the flat S&P 500, with shares now trading at $199.34. The video game publisher, known for Madden NFL and FIFA franchises, demonstrated strong profitability metrics over the last two years. The company posted an average EBITDA margin of 35.3% and a free cash flow margin of 27.6%, both elite figures for the consumer internet sector. However, EA's long-term revenue growth disappointed, with annualised growth of just 3.7% over the past three years. The stock currently trades at 16.3× forward EV/EBITDA. Despite slower revenue growth, EA's strong profitability metrics and efficient business model provide compelling investment attributes.

INACTIVE