S

Side

Localization, QA, audio, AI for games

Cinematic Technical Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeRemote in USANo salary listedRemote

About the Job

Requirements

  • The role requires 2+ years of game development experience with recent hands-on implementation experience.
  • The candidate must have strong Unreal Engine 4 experience, particularly with Blueprints, visual scripting, animation systems, and cinematic workflows.
  • The candidate must have a multidisciplinary background such as Technical Art or Technical Animation with strong animation experience, or Design with strong art or animation experience.
  • The candidate must have hands-on experience implementing animation in-engine, including Animation Blueprints, Montages, Level Sequences, and character animation integration.
  • The candidate must have a strong understanding of narrative timing, pacing, and cinematic storytelling.
  • The candidate must have strong investigative, debugging, and problem-solving skills and be able to diagnose issues independently.
  • The candidate must have contributed to at least one shipped game, ideally one recognized for strong narrative or mission design.
  • The candidate must be able to work effectively across multiple disciplines.
  • The candidate must have a passion for narrative-driven first-person shooters.

Responsibilities

  • Design and build scalable pipelines, tools, and systems for cinematic and narrative content, enabling creative teams to work efficiently with minimal engineering support.
  • Build and implement cinematic content using Level Sequences, Animation Montages, Animation Blueprints, and Blueprint scripting.
  • Help establish workflows that support both gameplay and cinematic storytelling.
  • Implement character animation directly in Unreal Engine, including runtime animation control and integration.
  • Use visual scripting and animation systems to improve character performance, emotional fidelity, timing, and storytelling impact.
  • Troubleshoot and debug animation and cinematic issues directly in-engine, identifying practical solutions without relying heavily on engineering.
  • Partner closely with animation, narrative design, audio, lighting, and other creative teams to create cohesive cinematic experiences.
  • Balance technical requirements with storytelling, pacing, and presentation goals.
  • Optimize cinematic systems for performance, reliability, and scalability while supporting ongoing creative iteration.

Desired Qualifications

  • Experience developing cinematic or narrative pipelines and tools.
  • Experience with runtime character control and complex animation systems.
  • Experience optimizing cinematic systems for performance and long-term scalability.
  • A strong understanding of how animation, audio, lighting, and narrative systems work together to create dramatic moments.

About the Company

Side

Localization, QA, audio, AI for games

PTW provides specialized services for gaming and tech, including co-development, live operations, localization, quality assurance, audio production via its SIDE subsidiary, and AI dataset creation for virtual assistants, TTS, and ASR. It supports developers and publishers across the project lifecycle: localization adapts content for languages and cultures; QA tests games across platforms; live operations manages ongoing services; SIDE handles casting and post-production; and AI data services collect and evaluate data to train AI systems. PTW differentiates itself by offering end-to-end, integrated services under one umbrella, backed by SIDE’s 25 years of audio expertise and a global gaming-focused footprint. Its goal is to help clients extend game lifecycles, enter new markets, and deliver high-quality user experiences through dependable, long-term partnerships.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Larkspur, CA
Founded
1994

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