S

Side

Localization, QA, audio, AI for games

Motion Capture Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeRemote in PolandNo salary listed

About the Job

Requirements

  • Three to five years of experience in cleanup and tracking within video game production.
  • Advanced proficiency with data-cleanup and retargeting software such as Autodesk MotionBuilder and Vicon Shogun Post.
  • A solid understanding of Autodesk Maya and how animation curves function within engines such as Unreal Engine or Unity.
  • A deep understanding of human anatomy, weight distribution, and realistic movement to infer missing data.
  • Patience and attention to detail when performing meticulous vector-data manipulation.
  • Ability to visually reconstruct complex movements when camera data is missing.
  • Ability to organize workflows and manage large volumes of performance files under tight schedule constraints.
  • Advanced proficiency in traditional 3D keyframe animation, including animation curves, graph editors, Euler angles, and resolving gimbal lock.
  • Knowledge of weight, anticipation, staging, arcs, and secondary action to enhance captured data naturally.
  • A deep understanding of Forward Kinematics and Inverse Kinematics systems and how character rigs behave with external constraints.
  • Ability to interpret a director's creative notes and translate performance critiques into technical animation adjustments.
  • Ability to determine when to preserve an actor's performance nuance and when to replace it with keyframes for gameplay responsiveness or cinematic clarity.

Responsibilities

  • Identify, label, and track raw point-cloud data from studio shoots, correcting marker swaps and mislabeled tracking points.
  • Reconstruct missing data points caused by actor occlusions using interpolation, smoothing algorithms, or reference footage.
  • Remove jitter, spikes, and artifacts from raw tracking curves while preserving the nuances and weight of the original performance.
  • Solve processed marker data onto 3D character rigs, accounting for proportional differences between actors and 3D models.
  • Correct structural clipping, stabilize feet to eliminate floor-sliding, and fix basic posture and interaction anomalies.
  • Synchronize cleaned data with reference video to preserve the actor's emotional intent, timing, and weight distribution in the digital character.
  • Meet production deadlines and hand off clean data to character animation and cinematic layout teams.
  • Fix structural issues introduced during retargeting, including hand and foot sliding, floor penetration, clipping, and unnatural joint stretching.
  • Apply traditional keyframe animation layers to amplify poses, sharpen timing, correct off-balance center-of-gravity issues, and match stylized or cinematic art directions.
  • Adjust animation curves to ensure contact and interaction with virtual props, weapons, vehicles, and uneven terrain geometry.

About the Company

Side

Localization, QA, audio, AI for games

PTW provides specialized services for gaming and tech, including co-development, live operations, localization, quality assurance, audio production via its SIDE subsidiary, and AI dataset creation for virtual assistants, TTS, and ASR. It supports developers and publishers across the project lifecycle: localization adapts content for languages and cultures; QA tests games across platforms; live operations manages ongoing services; SIDE handles casting and post-production; and AI data services collect and evaluate data to train AI systems. PTW differentiates itself by offering end-to-end, integrated services under one umbrella, backed by SIDE’s 25 years of audio expertise and a global gaming-focused footprint. Its goal is to help clients extend game lifecycles, enter new markets, and deliver high-quality user experiences through dependable, long-term partnerships.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Larkspur, CA
Founded
1994

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