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Techland

Polish video game developer and publisher

Business Development Director

Business Development & PartnershipsConfirmed live in the last 24 hours
Full-timeWrocław, PolandNo salary listedIn-person

About the Job

Requirements

  • Extensive senior-level experience in managing digital business operations or closely related areas.
  • A proven track record of driving live services and revenue growth in mobile, free-to-play, or AAA titles, including hands-on experience with monetization systems and design.
  • Experience defining, tracking, and optimizing key performance indicators.
  • Deep expertise in monetization strategies, along with a solid understanding of player acquisition, retention, and lifecycle management.
  • Strong knowledge of revenue forecasting and forecast creation processes.
  • Excellent knowledge of the video game market and player behavior.
  • The ability to analyze complex data, synthesize insights, and make pragmatic decisions.

Responsibilities

  • Develop and maintain a long-term sales and monetization strategy aligned with the overall vision of the game.
  • Work with live operations and operational teams to maximize the effectiveness of post-launch campaigns.
  • Take responsibility for accomplishing the company sales forecast.
  • Evaluate the impact of game changes and identify opportunities that can positively influence sales performance.
  • Build and maintain relationships with major game developers, publishers, and industry partners.
  • Collaborate with internal stakeholders, including production and finance teams, to build and maintain revenue forecasts.
  • Define, track, and refine key performance indicators related to sales and monetization.
  • Monitor sales trends to identify best practices, optimize results, and drive innovation.
  • Oversee revenue projections, analyze performance trends, and adapt strategies in real time to meet business objectives.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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