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Techland

Polish video game developer and publisher

Outsourcing and Procurement Manager

Procurement & SourcingConfirmed live in the last 24 hours
Full-timeWrocław, PolandNo salary listed

About the Job

Requirements

  • At least 5 years of experience in procurement, vendor management, or outsourcing management, including at least 3 years in the games industry or a closely related creative or digital industry.
  • Hands-on experience managing external development, art, quality assurance, or localization vendors on shipped titles.
  • Strong negotiation skills and a solid grasp of contracts, statements of work, intellectual property ownership, and milestone-based payment models.
  • Understanding of game production pipelines and milestone structures.
  • Analytical skills and comfort with budgets, rate cards, and spend reporting.
  • Fluent English and Polish.
  • Commercial thinking balanced with respect for creative quality.
  • Negotiation and relationship-building skills.
  • Risk awareness and attention to contractual detail.
  • Organization under tight, shifting production schedules.
  • Ability to collaborate with creative and technical teams.

Responsibilities

  • Develop and implement procurement strategies by project and category.
  • Source and evaluate external partners for art production, co-development, quality assurance, motion capture, localization and localization quality assurance, and marketing and public relations.
  • Run end-to-end sourcing processes, including requests for information, proposals, and quotations; supplier evaluation; negotiation; and award.
  • Identify cost-saving opportunities and track realized savings.
  • Maintain and improve procurement policies, approval workflows, and purchasing controls.
  • Maintain a preferred-vendor network with benchmarked rates, capacity, and quality ratings.
  • Negotiate and structure agreements with Legal, including master service agreements, statements of work, work-for-hire agreements, and milestone-based payments.
  • Protect intellectual property through clear ownership and assignment clauses, non-disclosure agreements, credit terms, and third-party asset and licensing rules.
  • Tie payments to milestone acceptance criteria and define penalties, rework terms, and termination rights.
  • Manage procurement of software and tools.
  • Maintain a contract repository and track key dates, obligations, and renewals.
  • Onboard vendors, covering pipelines, tools, communication channels, and style guides, together with production teams.
  • Track milestone delivery, quality, and budget, and work with Producers to resolve schedule slippage or quality problems early.
  • Run regular vendor reviews using key performance indicators such as on-time delivery, first-pass acceptance rate, defect rate, and responsiveness.
  • Handle escalations, disputes, and vendor transitions with minimal disruption to the production schedule.
  • Assess vendor risk, including financial stability, key-person dependency, capacity, geopolitical exposure, and sanctions or regional restrictions.
  • Enforce information security standards for unreleased builds, source code, and assets, including access control, secure transfer, and audits.
  • Ensure compliance with data protection, anti-corruption, labor, and contractor regulations.
  • Build contingency plans and backup vendors for critical dependencies.
  • Work with Finance and Producers on outsourcing budgets, forecasts, and cost tracking per title.
  • Analyze spend, rate trends, and savings, and report to leadership.
  • Improve procurement processes, approval workflows, and vendor data management.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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