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Warner Bros.

Produces films, television shows, and video games

Advanced Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • Have more than 8 years of experience in video game development and have worked on at least 3 AAA games.
  • Have excellent communication and organizational skills.
  • Have an excellent understanding of game engines; knowledge of Unreal 5 is highly desired.
  • Have excellent technical problem-solving and troubleshooting skills.
  • Have strong animation foundations in body mechanics, posing, and timing.
  • Have a strong foundation in facial animation and acting.
  • Have a strong eye for cinematic storytelling, including camera language, acting, and directed mise-en-scène.
  • Be proficient with 3D animation software such as Maya and MotionBuilder.
  • Be proficient with the motion-capture production process and able to support the pipeline.
  • Have a portfolio, demo reel, or website demonstrating animation skills.

Responsibilities

  • Create high-quality animation content for real-time gameplay and cinematics, primarily implementing gameplay features in the game engine and providing secondary support for cinematics.
  • Define best practices, processes, and pipelines to improve workflow and maintain a high standard of visual quality.
  • Collaborate with character, art, technical animation, narrative, and programming disciplines while respecting technical constraints and budgets.
  • Animate characters and bring games to life through memorable storytelling under Warner Bros. branded intellectual properties.
  • Produce, maintain, and optimize gameplay animation graphs for non-player characters, 3Cs, and combat.
  • Support and improve the integration of animation assets into the game engine.
  • Act as the central point between programming, design, and animation teams.
  • Work closely with the animation team to define, create, and maintain the animation pipeline.
  • Work with motion-capture data, keyframe animation, and in-engine manipulation of animation content.
  • Work with production and associated departments to prototype new gameplay features.
  • Participate in departmental meetings to share feedback and define the look and feel of on-screen content.
  • Assist research and development efforts to improve tools and evaluate new technology.
  • Deliver tasks on time and review content in the game engine.
  • Fix animation bugs and provide animation support.
  • Mentor and support the animation team, especially less-experienced members.
  • Serve as the first line of defense on the content side when technical problems arise.

Desired Qualifications

  • Have a good understanding of Python, MEL, MaxScript, or similar systems.
  • Have a positive attitude and a strong understanding of the game development process and art/animation pipelines on PC and consoles.
  • Have experience managing outsourced content and a proven ability to work with outsourcing and external development teams.

About the Company

Warner Bros.

Produces films, television shows, and video games

Warner Bros. produces and distributes films, television programs, and video games for audiences around the world. Its film and television businesses develop projects, manage production, and license finished titles and library content to cinemas, broadcasters, streaming services, and home entertainment retailers. Games and consumer products extend its characters into interactive entertainment and merchandise, while its studio operations rent stages, equipment, and production services to filmmakers. The business earns money from theatrical releases, content licensing, game sales, and related rights and services. Warner Bros. was founded in 1923 and is headquartered in Burbank, California.

Company size
5,001-10,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Burbank, CA
Founded
1923

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