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Torpor Games GmbH

Independent game studio developing narrative RPGs

Senior Gameplay Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeBerlin, Germany

About the Job

Requirements

  • At least 5 years of professional programming experience in game development and at least one to two shipped 3D titles.
  • Strong proficiency with Unity and C#, including gameplay architecture, system design, and editor tooling.
  • Working knowledge of 3D gameplay implementation in Unity, including animation systems (Animator, state machines, blending, inverse kinematics, and retargeting), character controllers, navigation, cameras, scene composition, and asset streaming via Addressables.
  • Practical experience with a digital content creation-to-Unity art pipeline using Blender, Maya, or equivalent, including importing, configuring, and troubleshooting animated characters, props, and environments, and working directly with 3D artists, technical artists, and animators.
  • Experience implementing narrative-driven gameplay, including dialogue presentation, state management, and data-driven content.
  • Experience implementing strategy or simulation systems, including turn structures, resource and economy models, and rule-driven mechanics running over an underlying simulation, in ways that remain readable and debuggable as they grow.
  • Experience implementing UI to specification and working with UI designers to translate visual designs into working, responsive interfaces.
  • Strong optimization skills within fixed hardware budgets, including gamepad-first input, hands-on profiling of CPU, GPU, and memory, and driving measurable performance improvements.

Responsibilities

  • Handle day-to-day gameplay implementation on The Conformist, a 3D RPG with systemic features running over an underlying simulation, across systems, characters, cameras, world interaction, and UI.
  • Own integration of 3D content into the game, including integrating animations, setting up characters and environments, and maintaining a reliable art-to-Unity production pipeline.
  • Partner with 3D artists, technical artists, and animators to resolve pipeline and integration problems and shape workflows that keep content moving.
  • Implement systemic game features, including turn structure, simulation rules, and systems connecting strategic decisions to the moment-to-moment RPG experience.
  • Build and tune AI behavior, including opponent decision-making within systemic features and NPC behavior in the 3D world.
  • Translate design and narrative intent into working gameplay in collaboration with the design and narrative team.
  • Implement game UI in Unity in collaboration with UI designers.
  • Build and maintain editor tooling to reduce friction for artists, designers, and writers.
  • Keep the game performant and stable on target hardware by profiling regularly and addressing bottlenecks throughout development.
  • Maintain code quality and maintainable technical practices in the project codebase.
  • Contribute to technical documentation and knowledge sharing so pipelines remain accessible to the team.

Desired Qualifications

  • Experience shipping to console platforms, including certification requirements and platform-specific constraints.
  • Experience on narrative RPGs, immersive sims, or comparable story-led 3D projects.
  • Experience implementing game AI and agent decision-making, including opponent AI for strategy systems or NPC behavior in a 3D world.
  • Experience with utility AI, behavior trees, GOAP, or comparable decision-making architectures.
  • Familiarity with a Figma-to-Unity UI pipeline or comparable design-handoff workflows.
  • Familiarity with shader authoring, visual effects, or technical art workflows.
  • Experience with localization workflows in content-heavy projects.
  • Experience building internal tools or editor extensions to support artists, designers, and writers.
  • Experience with political, economic, or social simulation mechanics.
  • Experience working in small teams with multiple concurrent projects.

About the Company

Torpor Games GmbH

Independent game studio developing narrative RPGs

Torpor Games GmbH is an independent Berlin-based game studio creating premium narrative-driven RPGs centered on political and moral themes. Its flagship title, Suzerain, is a text-based political simulation where players act as the president of a fictional country, guiding decisions that lead to many branching endings, with DLC such as Kingdom of Rizia expanding the story. The company self-publishes across PC, Nintendo Switch, Android, and iOS to maintain creative control and maximize returns, after an initial publishing partnership. Its goal is to grow its intellectual property by expanding Suzerain and developing new titles in the same universe, supported by funding to reach more players with thought-provoking political dramas.

Company size
11-50
Company stage
Seed
Total funding
$520K
Headquarters
Berlin, Germany
Founded
2019

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