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Rebellion

Independent game developer and publisher

Environment Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • A good level of experience working in a professional game development environment, including profiling and optimising scenes for current-generation platforms.
  • Knowledge of any 3D software.
  • Knowledge of Substance Painter, physically based rendering material workflow, and high-to-low baking.
  • Ability to create clean models with accurate texel density and game-ready geometry.
  • A good eye for composition, scale, and lighting.
  • Ability to present work professionally, adapt to direction changes, and remain open-minded toward learning new systems and workflows.
  • A portfolio showing professional, realistic art-style props and environments or dioramas in a game engine.

Responsibilities

  • Assist in planning spaces with consideration of narrative and visual storytelling, while documenting intentions.
  • Create environments in close collaboration with level designers.
  • Create functional assets that can be shared across the project while respecting technical and artistic constraints.
  • Track and update day-to-day task progress using the designated tracking tools.
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of the artist's work.
  • Ensure the technical and artistic quality of the project by collaborating with technical artists and senior artists, and make changes when necessary.
  • Implement and incorporate feedback from producers and project leads into the work.
  • Reference game design documents to understand the environments, objectives, atmospheres, story, and style of the project.

Desired Qualifications

  • Knowledge of Blender.
  • A fine art background.

About the Company

Rebellion

Independent game developer and publisher

Rebellion develops and publishes video games and also creates content for books, comics, TV and film. Its games, such as Sniper Elite, emphasize authentic stealth and sniper action for PC and console players. The company differentiates itself by owning major IP assets—like the 2000 AD archive—and running its own film studio, enabling a cross-media ecosystem instead of just pure game development. Its goal is to grow as a cross-media entertainment company that expands its IP across games, comics, TV and film.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Oxford, United Kingdom
Founded
1992

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