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Cloud Chamber

Develops and sells narrative-focused video games

Lead Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • At least 7 years of experience in internal game development, emphasizing environmental art or level architecture.
  • At least 2 shipped titles, with one shipped title in a leadership capacity.
  • Prior experience leading artists and managing their career growth, goal-setting, and overall job performance.
  • Ability to communicate and collaborate across multiple disciplines and locations.
  • Knowledge of industry-standard tools such as 3D Studio Max, Maya, ZBrush, Substance, and Photoshop.
  • Recent experience using industry-standard game editors, with Unreal Engine 5 preferred.
  • Experience with industry-standard asset management tools.
  • Knowledge of classic drawing or painting techniques and ability to sketch ideas on paper.
  • Awareness of spatial composition and proportions.
  • Understanding of basic architecture.
  • Comfort working in an iterative design environment.
  • Ability to support, inspire, and elevate team capabilities.
  • Professional proficiency in both French and English is required for candidates located in Quebec, including English reading, writing, and communication for technical documentation and collaboration with U.S. teams and international partners.

Responsibilities

  • Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.
  • Work with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Design and improve modular architecture systems for levels.
  • Provide objective, empathetic feedback and establish realistic development schedules.
  • Manage the day-to-day activities of the World Art Team.
  • Mentor and manage the career growth and development of team artists.
  • Create and manage asset lists with internal and external partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective game-world building.

Desired Qualifications

  • Experience with Unreal Engine 5 or Unreal Engine 4 is preferred.
  • Experience on AAA titles is preferred.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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