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Cloud Chamber

Develops and sells narrative-focused video games

Gameplay Engineer

Game EngineeringUpdated on Nov 12
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • More than 3 years of experience in the industry or a related field.
  • Previous experience as a contributor on a gameplay engineering team.
  • Strong 3D mathematics skills and experience with C/C++ languages.
  • Proficiency in C/C++ programming and excellent knowledge of object-oriented design principles.
  • Commitment to code quality, documentation, and rigorous testing procedures.
  • Strong debugging and problem-solving skills.
  • Thorough understanding of current data structures, algorithms, and methodologies.
  • Experience working with player-centric systems such as the character, camera, and controls (3Cs).
  • For candidates located in Quebec, professional proficiency in French and English is required, including English reading, writing, and communication for technical documentation and collaboration with American teams and international partners.

Responsibilities

  • Collaborate closely and constructively with design and art teams to realize creative goals.
  • Design the architecture and coordinate implementation of new gameplay systems and features, including player actions, camera, and weapons.
  • Work in Unreal Engine 5, adapting existing systems and building new technologies to meet the project's technical needs and creative goals.
  • Keep up to date with developments and technological advances in the video game industry.
  • Identify technical or development risks and obstacles, and develop solutions to overcome them.
  • Partner closely with design, engineering, animation, and audio teams to advance project objectives.

Desired Qualifications

  • Experience developing for current-generation consoles.
  • Strong understanding of and familiarity with current Unreal Engine technology.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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