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Genesis AI

Robotics simulation and AI foundation platform

Simulation Environment

Software EngineeringConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • Strong software engineering skills in Python, C++, or a similar language.
  • Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
  • Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
  • Ability to work across robotics, simulation, machine learning, and infrastructure teams to turn ambiguous needs into robust systems.

Responsibilities

  • Build simulation-ready digital twin environments for real work assets, scenes, and tasks.
  • Build a pipeline that can generate simulation environments at scale.
  • Tune physics, rendering, geometry, and robot settings to reduce the simulation-to-real gap.
  • Work closely with simulation engine, rendering, asset, artificial intelligence, and robotics teams to improve the realism, coverage, and usefulness of simulation.
  • Develop a pipeline for iterating on simulation environments to boost model performance.

Desired Qualifications

  • Built closed-loop or log-replay evaluation at scale.
  • Experience with robotics simulation tools such as Genesis World, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
  • Experience with synthetic data, scene generation, asset pipelines, simulation-to-real, or robotics benchmarks.
  • Experience with robot manipulation, mobile manipulation, humanoids, or embodied artificial intelligence systems.

About the Company

Genesis AI

Robotics simulation and AI foundation platform

Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.

Company size
51-200
Company stage
Seed
Total funding
$105M
Headquarters
Paris, France
Founded
2024

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