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Really Great Reading

Evidence-based reading instruction tools for schools

Product Owner - Digital Product

Product ManagementPosted on Nov 11
Full-timeNo salary listed

About the Job

Requirements

  • Experience as a Product Owner or Product Manager working on education technology, interactive learning games, or SaaS digital products.
  • Experience working in Shape Up or a similar outcome-focused software development framework, with a track record of regularly shipping functional, high-quality software.
  • Demonstrated experience addressing digital accessibility across educator-facing platforms and interactive student learning experiences, including WCAG compliance, assistive technology compatibility, and inclusive user experience.
  • Hands-on experience creating user flows, wireframes, and rapid prototypes, including using AI-assisted design tools.
  • Technical fluency and the ability to discuss data models, application programming interfaces, system constraints, dependencies, and tradeoffs with engineers.
  • Experience using product usage data and user feedback to inform priorities, assess results, and make scope decisions.
  • Knowledge of the Science of Reading, K–12 public school workflows, and classroom instructional delivery.
  • Strong written and verbal communication skills, including the ability to frame problems clearly and explain complex functionality in accessible language.
  • Ability to collaborate effectively across technical, instructional, and customer-facing teams.

Responsibilities

  • Partner with Curriculum, Digital Content, UX Research, business leaders, and other stakeholders to identify user needs and define clear, actionable problems.
  • Write concise briefs explaining the problem, intended outcomes, supporting evidence, and relevant constraints.
  • Collaborate with senior engineers to shape solutions within the time and resources available for a build cycle.
  • Sketch user flows, surface technical dependencies, evaluate tradeoffs, and develop pitches that give build teams clear direction.
  • Support execution by clarifying product intent, resolving open questions, and helping teams make scope decisions.
  • Bring instructional best practices and classroom realities into product decisions across connected student, teacher, and administrator experiences.
  • Develop a strong working knowledge of existing platforms and new product initiatives.
  • Triage escalated product questions, reported issues, and enhancement requests, coordinating with the appropriate teams.
  • Analyze product usage, educator feedback, and other evidence to understand adoption, usability, and the impact of released improvements.
  • Use findings between build cycles to inform future problem framing and product priorities.
  • Help translate student data into clear information that supports educators’ instructional decisions.
  • Create wireframes, user flows, and interactive prototypes to explore solutions, support discussion, and test ideas quickly.
  • Use AI-assisted design and prototyping tools alongside sound user-interface practices and human judgment.
  • Champion accessible experiences across educator-facing tools and interactive student learning activities.
  • Partner with engineering to identify and resolve accessibility barriers, support WCAG compliance, and improve compatibility with assistive technologies.
  • Incorporate accessibility into problem framing, design, and delivery.
  • Work closely with Technology, Content, Professional Learning, Sales, Marketing, and Customer Support to build shared understanding of product needs and changes.
  • Communicate product decisions, scope, dependencies, and tradeoffs clearly to technical and nontechnical audiences.
  • Translate technical functionality into useful release notes, frequently asked questions, and internal training materials.
  • Equip customer-facing teams to explain product updates and support educators effectively.

Desired Qualifications

  • A bachelor’s or advanced degree in Education, Computer Science, Design, Business, or a related field is beneficial but not required.

About the Company

Really Great Reading

Evidence-based reading instruction tools for schools

Really Great Reading provides evidence-based reading instruction materials and tools to improve foundational literacy for students from pre-K through 12th grade and adults. Its flagship Phonics Suite combines diagnostic assessments, instructional materials, and interactive lessons to make reading instruction practical and effective, delivered as both digital and physical products. The company mainly sells these tools to schools, educators, and educational institutions, offering a free basic version and a paid full version with extra features, and it also partners with other organizations (such as Great Minds) to deliver comprehensive literacy solutions. What sets it apart is its emphasis on evidence-based, multisensory phonics instruction and integrated diagnostic and instructional resources designed for classroom use. The goal is to help students develop strong foundational reading skills efficiently and measurably while supporting educators with scalable literacy solutions.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Cabin John, MD
Founded
2005

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