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Ubisoft

Global video game developer and publisher

Lighting Team Lead - Assassin’s Creed Franchise

3D ModelingPosted on Nov 12
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Relevant lighting experience in the video game industry, ideally in AAA game production.
  • Understanding of light behaviour, colour theory, image composition, and the artistic foundations of lighting.
  • Knowledge of real-time and pre-rendered lighting, including game engine constraints and performance considerations.
  • Understanding of video game production stages and how different disciplines work together.
  • Ability to plan and coordinate a team’s work while contributing directly to production and adapting priorities as needs change.
  • Interest in people management and artist development, with a collaborative approach that supports trust, self-direction, accountability, clear communication, constructive feedback, sound judgment, and empathy.
  • Resourcefulness, proactivity, and effective problem-solving skills.

Responsibilities

  • Support and coach team members through regular one-on-one meetings, taking their strengths, needs, and goals into account and encouraging mentoring, learning, and career development.
  • Foster a collaborative work environment that supports self-direction, knowledge sharing, and well-being, while providing constructive feedback and recognizing contributions.
  • Plan and coordinate the team’s work, clarify goals and expectations, and assign tasks based on skills, capacity, workload, and schedules.
  • Monitor deliverables, anticipate production risks, adjust plans, and communicate priorities, issues, and team needs to relevant stakeholders.
  • Facilitate collaboration across disciplines, studio teams, and outsourcing partners to manage dependencies and resolve lighting issues, drawing on an understanding of artists’ day-to-day work.
  • Contribute directly to lighting production, including lighting setups, moods, and atmospheric elements for environments, gameplay sequences, and cinematics.
  • Ensure lighting meets artistic direction, gameplay needs, narrative requirements, and engine constraints, while optimizing the balance between visual quality and performance.
  • Collaborate with the Graphics Technical Director and programming teams to develop and improve lighting tools and features.
  • Participate in artistic and technical reviews, incorporate feedback, maintain deliverable quality, and improve lighting guidelines, best practices, and collaboration methods.
  • Carry out other related tasks.

Desired Qualifications

  • Previous experience in people management, mentoring, or supporting artists is an asset.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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