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Riot Games

Online multiplayer game developer and publisher

Rendering Technical Artist - Unpublished R&D Product

Game EngineeringConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of professional experience in technical art, real-time graphics, or related game development disciplines, including at least 4 years working with Unreal Engine.
  • Experience contributing rendering or technical art solutions to a shipped or long-running production project.
  • Proficiency with Unreal Engine 5 material systems, shaders, and real-time rendering workflows, including the ability to read and write High-Level Shading Language (HLSL).
  • Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows.
  • Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition.
  • Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations.
  • Experience documenting technical solutions and collaborating with artists and engineers to balance visual quality, performance, and maintainability.

Responsibilities

  • Develop and implement rendering solutions that support visual direction and maintain consistency across platforms.
  • Create, maintain, and optimize Unreal Engine 5 materials, shaders, and related rendering content.
  • Partner with rendering engineers, artists, and designers to deliver rendering solutions within established performance budgets.
  • Define rendering scalability settings, quality tiers, and fallback strategies for different hardware configurations.
  • Profile and optimize shader performance, GPU workloads, memory utilization, and asset loading.
  • Improve rendering workflows, technical standards, production tools, and documentation to support efficient content creation.
  • Provide technical guidance to artists, resolve complex rendering challenges, and promote consistent rendering practices across the team.

Desired Qualifications

  • Experience adapting rendering solutions across multiple platforms, including quality tiers, feature fallbacks, and performance optimization strategies.
  • Experience developing stylized rendering solutions or rendering systems for characters, environments, visual effects, vegetation, or related visual content.
  • Experience establishing asset standards, rendering guidelines, technical documentation, or performance budget frameworks.
  • Experience implementing and optimizing advanced Unreal Engine 5 rendering features, including Lumen, Nanite, and Virtual Shadow Maps.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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