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Frontier Developments

Independent developer and publisher of simulations

Graduate Character Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeCambridge, UK

About the Job

Requirements

  • Demonstrate expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles.
  • Collaborate with the team and take on feedback and guidance from other team members.
  • Translate 2D concepts or references into 3D character models, making artistic decisions to troubleshoot the process and refine the final 3D design.
  • Adapt to established art styles and work within them, ensuring consistency with the concept art.
  • Demonstrate a high level of character modelling in ZBrush.
  • Have extensive knowledge of 3D packages such as Maya.
  • Have strong Substance Painter texturing and hand-painting skills.
  • Be familiar with the real-time character pipeline, including high-poly sculpting, retopology, UV mapping, baking, texture creation, and setting up and exporting assets to games.
  • Understand efficient UV layouts and mesh topology to optimise character models for performance and budgets and ensure they deform well when animated.
  • Understand development pipelines, including how the work is used by dependent disciplines.
  • Have strong communication skills.

Responsibilities

  • Create game-ready 3D models and textures using Maya, ZBrush, and Substance Painter.
  • Collaborate with Character Artists to maintain quality throughout development by delivering models on budget, on time, and in the appropriate art style.
  • Suggest potential improvements to existing pipelines where appropriate.
  • Participate in team meetings and contribute to the overall development process.

Desired Qualifications

  • Have solid foundational art skills such as 2D drawing.
  • Have an Art degree or relevant game art course.
  • Have a genuine passion for sculpting creatures.

About the Company

Frontier Developments

Independent developer and publisher of simulations

Frontier Developments is an independent video game developer and publisher that creates immersive, high-quality PC and console simulation games such as Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. It builds its games using industry-standard development tools plus its Cobra technology, developed since 1988, along with licensed middleware to design complex simulations, large environments, and authentic worlds. The company differentiates itself through its long history in simulation games, its proprietary Cobra engine, and a portfolio that blends management sims with franchise-based worlds. Its goal is to deliver engaging, authentic simulation experiences for casual players and genre fans while growing the business through game sales, DLC, and in-game purchases.

Company size
501-1,000
Company stage
IPO
Headquarters
Milton, United Kingdom
Founded
1994

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