Logitech is the Sweet Spot for people who want their actions to have a positive global impact while having the flexibility to do it in their own way.
March 1, 2027 (Mon) ~ June 30, 2027 (Wed) - Spring Internship Period
The Team and Role:
Study, design, and improve the algorithm for Gaming Haptic features for Logitech Gaming products.
Your Contribution:
Be Yourself. Be Open. Stay Hungry and Humble. Collaborate. Challenge. Decide and just Do. These are the behaviors you’ll need for success at Logitech.
The Embedded Software team has been studying innovation and proper algorithms for the Gaming Haptic effect. The research topics includes
The objective is to have a good understanding regarding how a Gaming Haptic effect is designed, and how to improve the algorithm under certain Hardware conditions.
Key Qualifications:
For consideration, you must bring the following minimum skills and behaviors to our team:
In addition, preferable skills and behaviors include:
Education:
#LI-AL2/104
Across Logitech we empower collaboration and foster play. We help teams collaborate/learn from anywhere, without compromising on productivity or continuity so it should be no surprise that most of our jobs are open to work from home from most locations. Our hybrid work model allows some employees to work remotely while others work on-premises. Within this structure, you may have teams or departments split between working remotely and working in-house.
Logitech is an amazing place to work because it is full of authentic people who are inclusive by nature as well as by design. Being a global company, we value our diversity and celebrate all our differences. Don’t meet every single requirement? Not a problem. If you feel you are the right candidate for the opportunity, we strongly recommend that you apply. We want to meet you!
We offer comprehensive and competitive benefits packages and working environments that are designed to be flexible and help you to care for yourself and your loved ones, now and in the future. We believe that good health means more than getting medical care when you need it. Logitech supports a culture that encourages individuals to achieve good physical, financial, emotional, intellectual and social wellbeing so we all can create, achieve and enjoy more and support our families. We can’t wait to tell you more about them being that there are too many to list here and they vary based on location.
All qualified applicants will receive consideration for employment without regard to race, sex, age, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.
If you require an accommodation to complete any part of the application process, are limited in the ability, are unable to access or use this online application process and need an alternative method for applying, you may contact us toll free at +1-510-713-4866 for assistance and we will get back to you as soon as possible.
Logitech designs and manufactures computer peripherals and digital interaction tools such as keyboards, webcams, headsets, and other accessories. Its products connect to computers and devices via USB, Bluetooth, or wireless dongles and are designed for easy setup, comfort, and cross-platform compatibility. The company differentiates itself by combining design-focused hardware with a global reach across consumer, enterprise, and gaming markets, plus active customer support and user forums. Its goal is to improve how people connect with the digital world by delivering high-quality peripherals and maintaining strong product design and user experience.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
Lausanne, Switzerland
Founded
1981
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Logitech International SA shares fell more than 12% in pre-market trading on Wednesday. The computer peripherals maker warned that a semiconductor supply disruption would hurt third-quarter sales. Second-quarter adjusted earnings per share were $1.51, against a consensus of $1.30. Revenue rose 3% year over year to $1.22 billion, the company's eleventh straight quarter of growth. Logitech expects third-quarter revenue of $1.36 billion to $1.43 billion, including a $70 million to $80 million hit from the disruption. A supplier's factory closed at the end of June after a serious incident; production resumed in September but remains below demand. Full recovery is expected by the end of the calendar year. Adjusted gross margin rose 140 basis points to 45.2%. The company returned $406 million to shareholders during the quarter.
Logitech sheds $2 billion in market cap as margin concerns overshadow profit beat. Posted on October 28, 2026 · Last updated: October 28, 2026 Logitech sheds $2 billion in market value as margin concerns outweigh solid profit. Logitech shares drop despite strong quarterly results. (Refiles to spell out billion in headline) By Paolo Laudani Stock performance and market reaction. Oct 28 (Reuters) - Logitech shares tumbled on Wednesday despite the computer peripherals maker reporting better-than-expected second-quarter profit a day earlier, as analysts pointed to profit-taking and concerns over margin pressures The stock was down 10% at 1024 GMT, wiping about 1.5 billion Swiss francs ($1.81 billion) off the company's roughly 14 billion-franc market value. It had gained about 12% this year before the results were announced on Tuesday. Analyst insights on margin pressures. Vontobel analyst Michael Foeth attributed the pressure on the stock to Logitech's relatively low gross margin forecast of 41% to 42% for the December quarter, about 200 basis points below a year earlier, as well as weaker consumer demand in Europe. Profit-Taking and analyst commentary. Kepler Cheuvreux analyst Torsten Sauer pointed instead to profit-taking. "Q2 beat expectations and constitutes a strong outperformance compared to a soft PC market," Kepler said in a note on Wednesday. Financial results and market sentiment. The computer mouse and keyboard maker reported non-GAAP operating income of $231 million for the three months ended September, beating the $204 million consensus compiled by Visible Alpha and its own guidance of $185 million to $210 million. Supplier incident and profitability headwinds. AlphaValue analyst Maximilien Pascaud said the market reaction appeared excessive given that the incident at one of Logitech's semiconductor suppliers at the end of June was now largely contained. "However, the market's focus has quickly shifted to profitability headwinds: gross margins will face meaningful pressure from component inflation and rising freight rates, while elevated marketing and R&D spend continues to weigh on operational leverage," Pascaud said. Exchange rate and reporting credits. ($1 = 0.8300 Swiss francs) (Reporting by Paolo Laudani; Editing by Anil D'Silva) Key takeaways. * Logitech beat Q2 expectations with non-GAAP operating income of USD 231 million, topping both consensus (~USD 204 million) and its own guidance of USD 185-210 million, supported by strength in gaming and video-collaboration segments and premium product mix (marketscreener.com). * The market sold off on cautious Q3 outlook: Logitech forecast gross margins of 41-42%, down ~200 basis points year-over-year, due to elevated freight, materials costs, and promotional spend, and warned of a USD 70-80 million hit to revenue from a semiconductor supplier incident (za.investing.com). * Analysts cited profit-taking and heightened concern about margin pressure overshadowing the profit beat, with Vontobel and AlphaValue highlighting consumer weakness in Europe, inflationary cost pressures, and elevated R&D/marketing spend as key worries (marketscreener.com). References. Frequently asked questions. Why did Logitech's market cap drop despite strong Q2 profits? How much market value did Logitech lose following its earnings report? What factors are pressuring Logitech's profit margins? How did analysts view the market's reaction to Logitech's results?
Half-year figures: Logitech's second-quarter result exceeds expectations. Despite an incident at a supplier, the PC accessories manufacturer performed better than expected. Quarterly revenue rose to $1.2 billion. Published: 27.10.2026, 22:44 Logitech fared better than expected in the second quarter of 2026/27. Revenue and profit were slightly above the prior year despite a supplier outage. In addition, this incident, known since summer, will not weigh quite as heavily on the important upcoming Christmas quarter as feared. Specifically, revenue rose to $1.22 billion - an increase of 2% at constant exchange rates year on year. Logitech defended its profitability. Adjusted operating profit (non-GAAP) was $230.9 million, 0.4% above the prior-year figure, the western Swiss company announced on Tuesday after the US market close. Adjusted gross margin even rose by a significant 140 basis points to 45.2% and, according to CFO Matteo Anversa, thus exceeded its own expectations. In the prior year, it had still been burdened by US tariffs. Net profit (non-GAAP) was 0.5% higher at $216.7 million. With these figures, Logitech met consensus expectations well on revenue and performed better on gross margin and operating profit. Gaming and video strong. In the individual product categories, Logitech grew in its largest segment, gaming (+8%), while keyboards and computer mice (each +4%) were also in demand. Video collaboration performed particularly strongly (+12%). In the smaller categories, tablet accessories, however, fell back by 32% after a strong prior year. In terms of regions, CEO Hanneke Faber highlights growth in the Americas in the statement. By contrast, the Asia-Pacific region performed somewhat weaker than the prior year due to the high comparative base, and the markets in the EMEA region were also somewhat subdued, not least because of the Middle East conflict. Outlook and supplier outage. The supplier problem known since the first-quarter figures, caused by an incident at a factory, also apparently has less drastic effects than initially feared. Revenue in the third quarter is now expected to be reduced by only $70 million to $80 million because of this. In summer, Logitech had assumed up to $200 million. Since September, the factory has been open again, and full capacity is expected to be reached again by the end of the calendar year. For the important Christmas quarter, Logitech therefore expects revenue at constant exchange rates to be flat at most or decline by up to 5%, to $1.36 billion to $1.43 billion, with the braking effect of the supplier problem included. Adjusted EBIT is expected to be between $220 million and $255 million. FuW Insider Get the best investment tips - curated by the FuW editorial team. More newsletters
Logitech reported second-quarter sales of $1.22 billion for fiscal year 2027, up 3% from a year earlier and 2% in constant currency. It was the company's eleventh consecutive quarter of growth. Non-GAAP operating income was $231 million, up 0.4%. Non-GAAP earnings per share rose 4% to $1.51. Gross margin improved to 44.9% on a GAAP basis, and operating cash flow was $164 million. Logitech returned $406 million to shareholders through its annual dividend and share repurchases. It launched 19 products for the holiday quarter. A fire-hit semiconductor supplier facility reopened in September but still runs below required capacity. Logitech expects full production by the end of the calendar year. For the third quarter, it forecasts sales of $1,360 million to $1,430 million, including a hit of about $70 million to $80 million from the supplier incident.
What Logitech International (LOGI) said on its Q2 earnings call. October 27, 2026 Key points. * Q2 sales reached $1.2 billion, rising 3% year over year in U.S. dollars and marking Logitech's 11th consecutive quarter of revenue growth. Results exceeded the company's outlook despite supply constraints, higher logistics costs and geopolitical pressures. * Video collaboration and gaming led growth, increasing 12% and 7% in constant currency, respectively. Pointing devices and keyboard products also grew 4% each, supported by product innovation and market-share gains, while tablet accessories and webcams declined. * Supply disruptions will weigh on Q3. Logitech expects constant-currency sales to range from a 5% decline to flat growth, with the semiconductor supplier incident reducing sales by an estimated $70 million to $80 million, though the disruption is expected to be largely resolved by Q4. * Want to know the moment analysts change their view on Logitech International? Get MarketBeat All Access for $149 a year and keep that rate for life. Logitech International NASDAQ: LOGI reported second-quarter net sales of $1.2 billion, up 3% in U.S. dollars and 2% in constant currency from a year earlier, marking its 11th consecutive quarter of year-over-year revenue growth. The company said results exceeded its outlook despite supply constraints, elevated component and logistics costs, and geopolitical pressures in the Middle East. Chief Executive Officer Hanneke Faber said a semiconductor supplier's facility closure following an accident affected the company for essentially the entire quarter. Logitech estimated that, excluding the supplier incident and the Middle East conflict, underlying constant-currency sales growth would have been approximately 4%. Non-GAAP operating income totaled $231 million, while non-GAAP operating margin was 18.9%. Non-GAAP gross margin rose 140 basis points from the prior year to 45.2%, which Chief Financial Officer Matteo Anversa said was supported by lower tariff costs, a more favorable product mix, premium product demand and currency effects. Higher freight and logistics expenses partially offset those benefits. Video collaboration and gaming lead growth. Video collaboration revenue increased 12% in constant currency, driven by enterprise spending on refreshes of COVID-era equipment, expanding office footprints and AI-related meeting room investments. Faber said the company sees those trends as durable because customers must replace end-of-life systems and equip additional rooms as more employees return to offices. Logitech also said it introduced a second-generation video collaboration product lineup at the start of the third quarter, including offerings for larger rooms and audio products for those settings. Anversa said the company has increased inventory intentionally to secure memory supply and meet demand in the category. Gaming sales rose 7%, aided by product launches and continued demand for the company's premium gaming products. Logitech unveiled 15 gaming products at its Logi PLAY events in Shanghai, Los Angeles and Warsaw, including the PRO X3 SUPERSTRIKE mouse, sim-racing equipment and the Yeti 2 microphone for streamers. Faber said the company expects the release of major games to support broader gaming interest, though Logitech does not expect any single title to materially alter its seasonal business pattern because its gaming portfolio serves players across multiple games and platforms. Pointing devices and keyboards and combos each grew 4%, even as global PC shipments fell roughly 20% during the September quarter. Faber attributed the performance to product innovation, market-share gains and the company's installed-base strategy. Logitech said global market share in pointing devices increased 320 basis points during the quarter, while keyboard share grew about 280 basis points. Tablet accessories sales declined 30%, primarily reflecting a difficult comparison with a large, multiquarter education deal in Asia-Pacific in the prior year. Webcam sales declined 10% alongside the broader market, although Logitech said it continued to gain share. Regional results and spending. The Americas posted 13% constant-currency sales growth, supported by consumer and business demand ahead of the holiday period. Asia-Pacific sales declined 2%, reflecting the prior-year education deal comparison and a disproportionate impact from supply constraints. EMEA sales fell 6%, as the company cited weaker markets and the ongoing Middle East conflict. Faber said the Middle East environment has been particularly difficult, with cautious local businesses, reduced tourism and canceled events. Logitech has suspended travel into, out of and within the region, she said. Non-GAAP operating expenses were $320 million, flat sequentially but up as a percentage of sales from the prior year. Sales and marketing expense rose 12%, while research and development expense increased 9% as Logitech continued investments in innovation and growth initiatives. General and administrative spending was flat sequentially and represented 2.8% of sales. The company generated $164 million in operating cash flow and ended the quarter with $1.5 billion in cash after returning $406 million to shareholders, including $235 million in annual dividends and $171 million in share repurchases. Third-Quarter outlook includes supply headwinds. For the third quarter, Logitech expects constant-currency sales to decline between 5% and remain flat year over year. The company expects the supplier incident to reduce third-quarter sales by $70 million to $80 million, though it said the disruption should be largely resolved by the fourth quarter. Anversa said the revised estimate is substantially below the up-to-$200 million impact discussed in July because Logitech expanded secondary supply, redesigned products to work with available chips and adjusted commercial plans. The supplier's facility reopened in mid-September but is not expected to return to full capacity until later in the third quarter. Logitech forecast third-quarter non-GAAP operating income of $220 million to $255 million and a non-GAAP gross margin of 41% to 42%. The anticipated year-over-year gross-margin decline of about 200 basis points reflects higher freight, logistics and material costs, along with approximately 50 basis points of higher promotional spending. Despite the expected cost pressures, Logitech said it now expects fiscal 2027 non-GAAP operating margin to be at the high end of its long-term 15% to 18% range, excluding $61 million in tariff refunds recorded in the prior quarter. About Logitech International (NASDAQ:LOGI). Logitech International designs and manufactures hardware and software that connect people to digital devices and support communication, collaboration, content creation and gaming. Its products are sold under the Logitech brand and are used by consumers, businesses, educators, gamers and other professional users worldwide. The company's portfolio includes computer mice and keyboards, webcams, headsets, microphones, speakers, video-conferencing systems, presentation tools and gaming peripherals. This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest reporting and unbiased coverage. 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