R

Riot Games

Online multiplayer game developer and publisher

Manager Anti-Cheat Engineering - Multiple Teams

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listedIn-person

About the Job

Requirements

  • At least 2 years of experience leading product or developing engineers, either as an Engineering Manager or as a Technical Product Lead.
  • Familiarity with cheat-development or game-security research communities and a practical understanding of modern cheat techniques and anti-cheat evasions.
  • Strong understanding of Anti-Cheat architectures, with the ability to evaluate designs, guide technical discussions, and engage directly when complex problems require it.
  • Experience leading work on low-level, security-sensitive systems and helping teams navigate tradeoffs across security, reliability, compatibility, performance, and delivery.
  • Working knowledge of the Windows security model and security feature suite, such as Secure Boot, HVCI, and measured boot attestation.

Responsibilities

  • Manage, identify, recruit, interview, and hire engineers to help the team scale effectively.
  • Set direction and drive high-impact anti-cheat capabilities from ambiguity through production across user-mode, kernel-mode, and obfuscation tooling surfaces.
  • Lead the team in rapidly translating emerging threats into resilient detections and preventative countermeasures that can be safely deployed at scale.
  • Balance immediate threat response with proactive technical investments that anticipate adversaries’ next moves or eliminate common abuse vectors entirely.
  • Guide and participate in complex investigations involving highly evasive cheats and operating-system manipulation techniques.
  • Ensure the team can diagnose and resolve complex compatibility, reliability, and security issues in highly opaque environments, stepping into the details when needed.
  • Build trusted relationships with game teams as internal customers, helping them understand their cheating ecosystems, integrate Anti-Cheat effectively, and make informed tradeoffs across security, player experience, scope, and delivery.
  • Establish clear priorities and technical expectations, helping engineers navigate uncertainty and make sound decisions across security, compatibility, performance, and operational risk.
  • Partner across engineering, product, operations, and game teams to align dependencies, communicate risk, and deliver anti-cheat capabilities successfully across Riot’s portfolio.

Desired Qualifications

  • Familiarity with reverse-engineering techniques and workflows, including the analysis of packed, protected, or obfuscated binaries, with the judgment to translate technical findings into priorities, investments, and defensive strategy.
  • Working knowledge of the Windows kernel and driver model, sufficient to guide architecture, assess technical risk, and oversee the development and operation of production-grade kernel-mode drivers.
  • Working knowledge of advanced evasion techniques involving hypervisors, DKOM, EPT manipulation, vulnerable drivers, or hardware-assisted cheats, with the ability to reason about their implications for product and technical strategy.
  • Basic understanding of runtime integrity verification, behavioral detection, client attestation, and other signature-less anti-cheat techniques, including how to prioritize investments across these defensive approaches.
  • Experience balancing near-term responses to emerging threats with longer-term, proactive investments intended to anticipate how adversaries and the broader security landscape will evolve.
  • Experience partnering with internal customers, building trusted relationships, translating their needs into technical priorities, and leading productive conversations around scope, risk, sequencing, and delivery tradeoffs.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

Recently Posted Jobs

Explore more opportunities at Riot Games

See more jobs