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Vertigo

Publishes midcore mobile real-time multiplayer games.

Senior Game Developer

Game EngineeringConfirmed live in the last 24 hours
Full-timeİstanbul, Türkiye

About the Job

Requirements

  • Ideally have at least three years of professional game development experience with Unity and C#.
  • Be able to profile and optimize performance on Android and iOS.
  • Be able to quickly learn an existing codebase and collaborate to solve technical problems.
  • Be aware of industry best practices and solutions, and apply an appropriate solution to each problem.
  • Be capable of driving implementation of a feature or fix and clearly communicating with team members and related work areas, including game design, art, and product management.
  • Have deep knowledge of a fundamental Unity pipeline or tool, such as asset management, user interface, or networking.
  • Understand mobile gaming industries and key characteristics such as frames per second and live operations.
  • Have a deep understanding of mobile platforms and their specific requirements.
  • Have strong skills in writing maintainable, scalable, and modular code, with knowledge of SOLID principles, design patterns, and Unity best practices.
  • Have an excellent understanding of software architecture, design, and development.
  • Have strong object-oriented skills, including design, coding, and testing patterns.
  • Be willing to explore and discuss new technologies.
  • Have analytical and practical problem-solving skills.

Responsibilities

  • Contribute to all aspects of game development.
  • Write clean, reusable, and optimized code for use by millions of players.
  • Solve complex technical problems using analytical solutions.
  • Participate in code-review sessions.

About the Company

Vertigo

Publishes midcore mobile real-time multiplayer games.

Vertigo is a mobile game studio based in Istanbul, Turkey that develops and self-publishes midcore real-time social multiplayer games. Its products are mobile titles designed for online play with live, social multiplayer features, aiming for polished graphics and addictive gameplay. The company builds its games and handles publishing, focusing on delivering high production values and strong user experience without relying on external publishers. What sets Vertigo apart is its emphasis on an in-house, self-publishing approach combined with a lively, agile work culture that rewards creativity, speed, and innovation, and its goal to delight millions of players worldwide through a scalable, high-quality mobile multiplayer portfolio.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Istanbul, Türkiye
Founded
2013

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