Full-Time
Posted on 5/28/2025
Develops and publishes iconic video games
$77.8k - $143.9k/yr
Company Historically Provides H1B Sponsorship
Irvine, CA, USA
Hybrid
Hybrid role; on-site in Irvine, CA.
Blizzard Entertainment develops and publishes video games. It creates and maintains major game universes such as Warcraft, Overwatch, Diablo, and StarCraft, selling titles and offering in-game purchases and subscription services to a global audience of casual and hardcore players. Its games work by delivering interactive experiences—often multiplayer—through PC and console platforms, with ongoing revenue from initial game sales, in-game items, and recurring subscriptions tied to online services like Battle.net. Blizzard differentiates itself through its long-running franchises, polished game design, and a strong focus on building durable player communities around its titles, supported by a unified digital platform and ongoing live-service updates. The company aims to produce engaging, high-quality entertainment experiences that attract and retain millions of players, expand its beloved universes, and monetize through ongoing content and services to sustain growth.
Company Size
5,001-10,000
Company Stage
M&A
Total Funding
N/A
Headquarters
Irvine, California
Founded
1991
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Comprehensive Medical, Dental, & Vision Plans
Health Savings & Flexible Spending Accounts
Critical Illness, Accident, & Whole Life Insurance
401(k) Retirements Savings Plan
529 College Savings Plan
Financial Wellness Programs & Resources
Paid Vacation, Holiday, & Float Days
Paid Leaves: Parental, Sick, Compassion
Diablo IV: Lord of Hatred - Check out the official music video 'reward the Scars' KoRn and Blizzard Entertainment have joined forces to create 'Reward the Scars', the official music video for Diablo IV: Lord of Hatred. Check it out for some Diablo-esque carnage and gore. Lord of Hatred, the latest expansion for Diablo IV, is available now. It continues the storyline of the main game and the first expansion, the Vessel of Hatred, and culminates with the protagonist facing Mephisto directly. Stop the corruption spreading from the center of the sacred Skovos isles. With old allies and unlikely companions at your side, prepare to rise and decide what survives when humanity stands at the edge of oblivion. Diablo IV: Lord of Hatred features: * Includes Vessel of Hatred, the game's first expansion, so you can experience the complete storyline. Prepare to set to Skovos and face Mephisto himself. * Two new Classes: the stoic Paladin and the relentless Warlock. * Overhauled endgame built around choice, mastery, and high-stakes rewards. * Craft War Plans to shape your progression, push your build to the limit in Echoing Hatred, and find brief respite by Fishing in Sanctuary's perilous waters. * New and improved systems deepen customization across all eight classes. Major Skill Tree reworks, new skill variants, level cap increases, and a Loot Filter now stands ready to expand how you build, refine, and pursue power.
"As of January 2026... Drew Murray is now working on the StarCraft shooter" - this report could be the clearest sign yet that the project is moving forward. By Adam Hales published 56 minutes ago Fresh insight into Blizzard's StarCraft shooter suggests experienced talent is being assembled, with Drew Murray of the now closed The Initiative joining as associative design director. In a recent podcast, its Executive Editor at Windows Central and my colleague Jez Corden spoke about the rumored StarCraft shooter currently in development. According to Jez, the project may already be assembling a strong team. This includes former The Initiative design director Drew Murray, who is now working at Blizzard as of January 2026, according to his own LinkedIn. With that in mind, let's go over what was said and add some context around Murray's background. Article continues below Latest Videos From Windows Central For those not in the know, Drew Murray has a rather lengthy portfolio behind him, from serving as a design director at The Initiative, Xbox's now closed studio that was working on Perfect Dark, to later moving to Insomniac Games, where he became a design director on Spider-Man 2 and an unannounced project. He has since taken on a new role as an associate design director at Blizzard Entertainment, and thanks to comments from Jez, Windows Central's Jez Co now know a little bit more about what his role there might entail. In a recent episode of Jez and Rand's XB2 podcast, Jez detailed that Drew Murray had joined Blizzard Entertainment back in January of this year, and may be working on the elusive StarCraft shooter currently in development. During the podcast, Jez states: Jez further elaborates, saying: "Since January 2026, he's been an associate design director at Blizzard Entertainment, and I've heard that he's working on the StarCraft shooter. Don't know if it's true or if he's working on something else, but he is at Blizzard and I have heard he's working on that." Well, there you have it, that's all Windows Central's Jez Co know for now. While the project has reportedly been in development for at least over two years, Windows Central's Jez Co don't really know much else and Windows Central's Jez Co'll likely still be waiting a while before Blizzard is ready to show anything. Let me know your thoughts on Drew Murray potentially working on the StarCraft shooter, and whether you even care about a StarCraft shooter at all. And as always, make sure to take part in its poll! What do you think? Are you interested in a StarCraft shooter? Yes, it sounds promising Maybe, depends what it's like No, I'm not interested I want to see the game first Contributor Adam is a Psychology Master's graduate passionate about gaming, community building, and digital engagement. A lifelong Xbox fan since 2001, he started with Halo: Combat Evolved and remains an avid achievement hunter. Over the years, he has engaged with several Discord communities, helping them get established and grow. Gaming has always been more than a hobby for Adam - it's where he's met many friends, taken on new challenges, and connected with communities that share his passion.
Overwatch Season 2 making big change to Map Voting. Apr 11, 2026 - 06:06 Overwatch is making some improvements to the Map Voting system in Season 2, including new and reworked map forgiveness in Competitive, majority rules voting, and a random vote option. These are just some of the improvements Overwatch is making to its base systems as part of its relaunch in 2026. What's your reaction? XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.
Overwatch 2 Game Director details small Steps toward Big changes. Overwatch 2 Game Director Aaron Keller just dropped a new Director's Take blog post titled "Small Steps, Big Leaps," and it's one of those behind-the-curtain looks at how the team thinks about updates. Instead of promising sweeping overhauls every season, Keller's doubling down on the idea that meaningful change comes from consistent iteration, small adjustments that compound over time into something significant. The core message is refreshingly honest. Keller acknowledges that players want to see bold moves (and sometimes the team delivers those), but he's making the case that steady, data-driven tweaks are what keep Overwatch 2 healthy long-term. Think balance patches that shave a few percentage points off a hero's win rate, quality-of-life improvements that make queue times smoother, subtle map adjustments that open up new strategies. None of it screams headline news on its own, but stack enough of these changes together and the game feels noticeably better six months down the line. What stands out is Keller framing this as a philosophy, not just a patch cadence. He's essentially saying the team has learned that chasing home runs every update cycle burns out the dev team and destabilizes the meta. Instead, they're focusing on hitting singles and doubles consistently, which keeps the community engaged without constantly rocking the boat. It's a measured approach, and whether you agree with it or not, it's clear the Overwatch 2 team is committed to this slower burn strategy for the foreseeable future. For competitive players especially, this approach matters. A Logitech G Pro X 2 Lightspeed headset won't save you from bad hero balance, but knowing the dev team is constantly refining the meta instead of flipping tables every month? That's the kind of stability that makes grinding ranked feel worthwhile. posted in News
Overwatch releases Sierra gameplay trailer. Bless your heart. Published: April 09, 2026, 10:56 am Blizzard released the gameplay trailer for Overwatch's new hero, Sierra. Yesterday, we watched her animated short, in which she used her abilities to fight Emre. Now we get to see her abilities in context. They're very fascinating. Sierra's gun is the Helix Rifle, an automatic rifle with a rotating barrel. In the animated short, it looked like a weapon that's related to Sojourn's, but in the gameplay trailer, its shape and magazine more resemble a lightweight laser-powered LMG. Her flying robotic companion is named DOR.O.T.H.Y. (the D, O, and Y are stylized). It's an anchor drone that allows Sierra to attach her grapple and soar above the map for advantageous shots and positioning. There's a very cool example of how it can be used in the trailer. Dorothy also doubles as Sierra's ultimate. It flies above and carpet-bombs enemies for a short distance. Sierra carries a grenade that explodes on contact, unleashing a shockwave of glowing purple shrapnel, great for crowd control. And as shown by Pharah getting murked, the dart she fires is, in fact, a tracker dart that seems to be a hitscan projectile. Sierra looks like she'll be a fan favorite based on the variety of her kit. Move aside, Soldier. Sierra joins the roster at the start of Season 2: Summit, launching April 14. Radio personality exploring video games and the business decisions that allow the industry to thrive or fail. Most commonly found playing looter shooters, platformers, action, RPG, and racing games.