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Swaybox Studios

Animation studio blending puppetry and CGI

Look Development Artist - Technical Art

Software EngineeringPosted on Nov 13
Full-timeNew Orleans, LA, USANo salary listedIn-person

About the Job

Requirements

  • Professional experience in technical art, pipeline development, tools development, or a related computer graphics/visual effects discipline is required.
  • Strong programming and scripting skills, particularly in Python, and knowledge of C++ are required.
  • Experience working with Maya, Unreal Engine, and other digital content creation applications is required.
  • A broad understanding of computer graphics workflows and the technical requirements of creating digital characters, assets, and environments is required.
  • Experience developing artist-facing tools, scripts, or workflow improvements is required.
  • Familiarity with building and working in environments within Unreal Engine is required.
  • Strong troubleshooting and problem-solving skills, approaching challenges from both creative and technical perspectives, are required.
  • An artistic eye and understanding of visual storytelling, composition, and the creative development process are required.
  • The ability to communicate effectively with artists, understand their needs, and translate those needs into technical solutions is required.
  • The ability to work in a fast-paced, collaborative environment where flexibility and experimentation are essential is required.

Responsibilities

  • Develop and maintain artist-facing tools that support the creation, iteration, and refinement of characters, environments, and other visual assets.
  • Design technical solutions that streamline repetitive tasks, improve efficiency, and allow artists to focus on creative work.
  • Collaborate with the Look Development team to identify workflow challenges and develop practical solutions.
  • Build scripts, utilities, and tools that connect and support workflows across multiple digital content creation applications.
  • Support the creation, development, and refinement of environments within Unreal Engine.
  • Troubleshoot technical challenges related to asset creation, scene assembly, software integration, and artist workflows.
  • Work closely with artists to understand their creative needs and translate them into intuitive, effective tools.
  • Participate in look development experimentation and problem-solving, helping the team explore new approaches and techniques.
  • Adapt existing workflows and develop new solutions as creative and production requirements evolve.
  • Contribute directly to artistic tasks when needed, supporting the team's broader look development goals.

Desired Qualifications

  • Experience with Houdini and procedural workflows is preferred.
  • Additional experience with C++ development and Unreal Engine tools is preferred.
  • Familiarity with multiple digital content creation applications and cross-platform workflow integration is preferred.
  • Experience building tools specifically for look development, environment creation, or asset refinement is preferred.
  • Hands-on experience with environment assembly, materials, or other artistic workflows in Unreal Engine is preferred.
  • A background in animation, visual effects, or hybrid digital and practical filmmaking is preferred.
  • Experience developing technical solutions for small, multidisciplinary creative teams is preferred.

About the Company

Swaybox Studios

Animation studio blending puppetry and CGI

Swaybox Studios creates original animated and mixed-media content for feature films and TV, and also provides animation services for major projects. Its Momo Animation blends practical puppetry, stop-motion, CGI, and live-action real-time performance to produce a distinct visual look. It differentiates itself through a production pipeline and style centered on Momo rather than relying on a single traditional technique. Its goal is to grow as a producer of original content and as a service provider in the global entertainment market, with projects like Dynamic Duo developed with DC Studios, Warner Bros. Pictures Animation, and Matt Reeves' 6th & Idaho.

Company size
51-200
Company stage
Early VC
Total funding
$1.9M
Headquarters
Shreveport, LA
Founded
2013

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