Full-Time

Programming Team Lead

Dead by Daylight, Chef·fe d'équipe de programmation, Dead by Daylight

Confirmed live in the last 24 hours

Behaviour Interactive

Behaviour Interactive

501-1,000 employees

Develops and publishes video games

Gaming

Senior

Montreal, QC, Canada

Hybrid position based in Montreal, QC.

Category
Game Engineering
Software Engineering
Required Skills
Unreal Engine
C/C++
Requirements
  • Prior people management experience having led at least one programming team.
  • Experience as a graphics, systems or tools programmer.
  • Prior experience in Unreal Engine is a big plus.
  • Experience in C++ is a big plus.
  • Experience working on last or current gen console is a plus.
  • You need to possess great communication skills.
Responsibilities
  • Ensure that the team delivers the required features on time, and with top quality. You will schedule tasks and assign them, as well as organize how they get done and follow-up on their progress.
  • Do feature scoping and estimations, with the help of programmers and other colleagues (other lead programmers, technical leads, …).
  • Do a lot of follow up with your team members. You will have regular 1-1’s where you will exchange feedback. You will also be involved in supporting their career progression.
  • Do a lot of communication with producers, product managers, game designers and other stakeholders by keeping them aware of the status, progress, scope and risks related to the objectives set for the systems team.
  • Perform technical tasks. You will support and challenge the technical director, the technical leads, as well as your team members in design and implementation decision making. You may do a certain amount of coding and debugging outside of the critical path.
Behaviour Interactive

Behaviour Interactive

View

Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscriptions. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to continue growing and innovating in the gaming industry while fostering strong connections with gamers.

Company Stage

Seed

Total Funding

N/A

Headquarters

Santiago, Chile

Founded

1992

Simplify Jobs

Simplify's Take

What believers are saying

  • Acquisition of Red Hook Studios strengthens Behaviour's horror game portfolio.
  • Collaboration with Paradox Interactive expands reach through cross-company partnerships.
  • Release of original soundtracks opens new multimedia revenue streams.

What critics are saying

  • Cancellation of 'Lifeless by Daylight' spin-off suggests potential project management issues.
  • Shutdown of 'Dead by Daylight Mobile' indicates challenges in mobile gaming platforms.
  • Acquisition of Red Hook Studios may pose integration and financial challenges.

What makes Behaviour Interactive unique

  • Behaviour Interactive is a leading independent game developer in North America.
  • The company excels in horror-themed games, notably with 'Dead by Daylight'.
  • Behaviour Interactive collaborates with major publishers like Activision Blizzard and Ubisoft.

Help us improve and share your feedback! Did you find this helpful?