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Ubisoft

Global video game developer and publisher

Engine Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeÎle-de-France, FranceNo salary listedIn-person

About the Job

Requirements

  • Significant experience in C++ development in the video game industry.
  • Proficiency with a physics engine such as Havok, Chaos, Bullet, or PhysX, with experience using it in a game production.
  • Ability to communicate easily in English in an international context.

Responsibilities

  • Maintain and debug the physics system, including investigating and fixing bugs.
  • Analyze and resolve technical problems related to collisions and particles.
  • Develop new features for physics simulation and object placement and orientation.
  • Optimize performance for collisions and real-time physics.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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