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Ubisoft

Global video game developer and publisher

Deputy Director, Monetization

Product ManagementConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • A degree in business administration, economics, or data analytics from a university or business school is required.
  • Deep knowledge and understanding of operational processes, enabling the anticipation of concerns or problems, is required.
  • Strong knowledge of monetization and forecasting is required.
  • Basic knowledge and understanding of design, economic design, and business is required.
  • Fundamental technical skills are required.
  • The ability to collaborate and communicate with all internal teams is required.
  • The ability to mentor junior profiles is required.

Responsibilities

  • Design, implement, and operate the tactical elements of monetization strategies and mechanisms.
  • Analyze and optimize purchasing processes, and conduct discussions with LRS, publishers, and other third-party partners.
  • Lead the MTX/player engagement team and implement the monetization roadmap.
  • Drive the implementation of shop and in-game currency systems from design through launch.
  • Define specifications, support production, and coordinate cross-functional teams.
  • Develop forecasting models and track performance to optimize results.
  • Own the pricing strategy for hard and soft currency and continuously rebalance it.
  • Lead the Battle Pass strategy, including revamps and new offers.
  • Manage the MTX pipeline from planning through integration and supervise direct reports.
  • Lead annual MTX planning and the offer strategy for each update.
  • Oversee shop operations, reporting, and continuous improvement.
  • Coordinate MTX initiatives with marketing, community, online services, and live operations teams.
  • Represent MTX in creative and validation processes.
  • Define best practices for monetization resources and design.
  • Develop systems and offers that promote engagement and retention.
  • Lead cross-brand partnerships and licensing initiatives.
  • Own MTX performance reporting and analysis.
  • Collaborate with the analytics team to support segmentation and optimization.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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