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Sperasoft

Outsourced game development for major franchises

Level Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedRemote

About the Job

Requirements

  • Understanding of architectural and natural environment composition, scale, and structure.
  • Knowledge of gameplay readability, player navigation, and visual guidance principles.
  • Experience optimizing levels for real-time engines, including level of detail, draw calls, and streaming.
  • Strong modeling skills for modular environment assets.
  • Experience with Maya and/or Blender.
  • Experience with material blending and vertex painting systems.
  • Proficiency in Unreal Engine or similar real-time engines.
  • Experience with Substance Painter and/or Substance Designer.
  • Understanding of physically based rendering workflows and material standards.
  • Strong eye for detail and consistency with the project’s art style.
  • Ability to collaborate effectively in a multidisciplinary team.

Responsibilities

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling.
  • Maintain visual quality and consistency of levels according to the project's quality bar and art direction.
  • Gather and organize reference materials for environment assets.
  • Follow studio pipelines, naming conventions, and asset management guidelines.
  • Assemble and modify modular environment assets to build architectural and environmental spaces.
  • Prepare visual breakdowns, reference boards, and asset lists when required.
  • Act as production and artistic support for the Lead Level Artist.
  • Integrate environment assets and textures into the level.
  • Optimize levels for performance in collaboration with Tech Art and Design, including draw calls, level of detail, and streaming.
  • Set up asset properties related to visuals and performance, including level of detail, collisions, and materials.
  • Support bug fixing and visual polish throughout production and testing.
  • Verify level quality in engine and make necessary improvements.

Desired Qualifications

  • Knowledge of material optimization techniques for real-time engines.
  • Basic understanding of lighting principles and experience adjusting lighting in real-time engines.
  • Experience with procedural tools such as Houdini.
  • Experience working on shipped titles.

About the Company

Sperasoft

Outsourced game development for major franchises

Sperasoft is a global game development studio that contributes to major franchises like Halo, Battlefield, Assassin's Creed, and Rainbow Six. It provides end-to-end development capabilities with fully staffed teams of producers, engineers, designers, and artists who work on game projects for international clients. As part of Keywords Studios, Sperasoft offers scalable, high-quality development services to partners such as Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, and Blizzard Entertainment. The company’s work involves collaborating on game creation and production rather than selling a standalone product. Its goal is to help game publishers and developers deliver polished titles by supplying experienced, multi-disciplinary teams and global development resources.

Company size
201-500
Company stage
Acquired
Total funding
Not listed
Headquarters
Santa Clara, CA
Founded
2004

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