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Allen Control Systems

Builds robotic weapon stations for drone defense

Technical Design Artist Intern

3D ModelingConfirmed live in the last 24 hours
Internship · Summer 2027Austin, TX, USANo salary listedIn-person

About the Job

Requirements

  • Currently pursuing a degree in Computer Science, Game Development, Computer Graphics, Animation, Interactive Media, or a related field.
  • Have coursework, project, or internship experience with Unreal Engine, real-time graphics, technical art, 3D content creation, or game development.
  • Have experience working in Unreal Engine 5, including familiarity with the editor, Materials, and Blueprints.
  • Have experience with a 3D content creation tool such as Blender, Maya, or 3ds Max.
  • Understand the basics of real-time rendering, including materials, lighting, textures, geometry, and performance.
  • Have an interest in understanding how software and technical systems work.
  • Have problem-solving skills and attention to detail.
  • Have curiosity about working closely with engineers and learning how technical decisions affect the final product.
  • Have a builder's mindset and be willing to create something, get feedback, and iterate rather than wait for a perfect specification.
  • Provide a portfolio or examples of projects demonstrating work with Unreal Engine, 3D content, shaders, tools, visual effects, or other real-time technology.

Responsibilities

  • Build and integrate 3D assets, materials, textures, animations, and visual effects in Unreal Engine 5.
  • Work closely with engineers and technical artists to develop and iterate on real-time visual systems.
  • Create materials and shaders using Unreal Engine's Material Editor, including custom node-based and HLSL-based solutions where appropriate.
  • Build tools and workflows that help artists and engineers work faster and more consistently.
  • Use Blueprints and Python to automate repetitive tasks and improve content pipelines.
  • Help investigate and solve performance issues across graphics, memory, rendering, and content.
  • Work with Unreal Engine technologies such as Nanite, Lumen, Niagara, and Chaos.
  • Collaborate with engineers and product teams to understand technical requirements and turn them into working visual solutions.
  • Document tools, workflows, and technical decisions so others can build on the work.
  • Take projects from an initial idea through implementation, feedback, and iteration.

Desired Qualifications

  • Experience with Python, C++, or HLSL.
  • Experience building Unreal Engine tools or workflows with Blueprints or Python.
  • Experience creating custom materials, shaders, or visual effects.
  • Experience with Niagara, Nanite, Lumen, Control Rig, or Chaos.
  • Experience with Houdini or procedural content generation.
  • Experience using graphics or performance profiling tools such as RenderDoc, PIX, Unreal Insights, or the Unreal GPU Visualizer.
  • Experience working directly with software engineers on a technical or creative project.
  • Projects involving simulation, robotics, autonomy, embedded systems, or other real-time technology.
  • Experience taking a project from prototype to a working, usable result.

About the Company

Allen Control Systems

Builds robotic weapon stations for drone defense

Allen Control Systems builds robotic weapon stations for U.S. and allied militaries to defend against hostile drones and other unmanned threats. Its flagship Bullfrog converts existing firearms into precision counter-drone systems for vehicles, vessels, and fixed sites, combining computer vision with automated aiming. The platform links sensing, target identification, and weapon positioning into one onboard defense layer. Passive optical and infrared sensors detect and track targets while an operator controls engagement decisions, and the company sells defense systems through military contracts. Founded in 2022, the company is headquartered in Austin, Texas.

Company size
201-500
Company stage
Series B
Total funding
$242M
Headquarters
Austin, TX
Founded
2022

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