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Ubisoft

Global video game developer and publisher

Lead Character Artist - Tom Clancy's the Division 2

3D ModelingConfirmed live in the last 24 hours
Full-timeMalmö, SwedenNo salary listedIn-person

About the Job

Requirements

  • Several years of experience with character or 3D art in the game and/or television and film industries.
  • Ability to realize characters from concepts and Art Director briefs.
  • Understanding of game development workflow.
  • A degree in 3D Art, a related field, or equivalent work experience.
  • Proficiency with industry-standard tools such as Maya, 3Ds Max, ZBrush, Blender, and Substance.

Responsibilities

  • Produce and deliver quality 3D assets for the game, including character art, non-player characters, weapons and gear, and cinematic assets.
  • Prioritize and manage the team's day-to-day tasks to ensure deliverables are completed on time and to specifications, balancing personal and team workloads to reach the best results within given time frames.
  • Collaborate with producers, technical artists, and concept artists to improve project quality.
  • Hold recurring performance feedback sessions with the team.
  • Support the team with structure, pipelines, and workflows; manage collaboration with external development partners by providing feedback and guidance; and lead strategic decisions regarding advancing character art.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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