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Ubisoft

Global video game developer and publisher

Lighting Team Lead - Franchise Assassin’s Creed

Art, Graphics & AnimationPosted on Nov 12
Full-timeQuébec City, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Relevant lighting experience in the video game industry, ideally in AAA game production.
  • A solid understanding of light behavior, color, image composition, and artistic lighting principles.
  • Knowledge of real-time and pre-rendered lighting, including the technical and performance constraints of game engines.
  • Understanding of video game production stages and interactions among disciplines.
  • Ability to plan and coordinate a team’s work while contributing to production and adapting priorities to changes.
  • Interest in people management and artist development, with the ability to motivate a team through trust, autonomy, accountability, clear communication, constructive feedback, judgment, and empathy.
  • Resourcefulness, proactivity, and problem-solving ability.

Responsibilities

  • Support team members through regular individual check-ins, considering their strengths, needs, and goals, and foster opportunities for mentoring, learning, and growth.
  • Create a collaborative work environment that supports autonomy, knowledge sharing, and well-being while providing constructive feedback and recognizing contributions.
  • Plan and coordinate the team’s work, clarify objectives and expectations, and assign tasks based on skills, capacity, workload, and deadlines.
  • Track deliverables, anticipate production risks, adjust plans, and communicate priorities, issues, and needs to relevant stakeholders.
  • Facilitate collaboration across disciplines, site teams, and subcontractors to manage dependencies and resolve lighting issues while considering artists’ work realities.
  • Contribute directly to lighting production, including atmospheres, lighting systems, and atmospheric elements for environments, gameplay sequences, and cinematics.
  • Ensure alignment with artistic direction, gameplay needs, narrative requirements, and engine constraints while balancing visual quality and performance.
  • Collaborate with graphic technical direction and programming teams to develop and improve lighting tools and features.
  • Participate in artistic and technical reviews, incorporate feedback, ensure deliverable quality, and evolve guidelines, best practices, and collaboration methods.
  • Perform other duties related to the position.

Desired Qualifications

  • A first experience in management, mentoring, or supporting artists is an asset.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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