Art Lead
Brightrock Games
Art Lead
Brightrock Games
Independent game studio making genre-twisting simulations
Brightrock Games · United Kingdom (Remote) · Full-time · Posted 2026-10-29
Workplace: remote
We are a plucky, independent, fully remote video game studio primarily based in the UK, and makers of the widely praised and highly rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!
Role Overview
We're looking for an Art Lead to own the visual identity of Brightrock Games, with immediate focus on our current production, Kaiju Cleanup.
You'll be joining a small, tight knit team of developers helping us push and blend the boundaries of traditional game genres. As an Art Lead, you're responsible for leading art across every discipline - concept, character, environment, VFX, UI/UX and technical art and for making sure that direction holds up against a real production schedule.
We're looking for someone who has led art on a shipped title, can build a visual language from scratch, is comfortable mentoring artists across disciplines and seniority levels, and knows composition, colour and lighting well enough to also know what's realistic on an indie budget.
Key Responsibilities
1 - Define and Own the Art Vision
Success looks like:
2 - Lead and Develop the Art Team
Success looks like:
3 - Liaise Across the Studio
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Desirable:
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
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Independent game studio making genre-twisting simulations
Brightrock Games is an independent videogame studio in Brighton that makes genre-twisting simulation games where players tell their own stories, often with a British sense of humor. Its games center on designing and managing environments, with evolving narratives shaped by player choices and ongoing community feedback. The studio differentiates itself through a small, globally sourced eight-person team that emphasizes transparency and strong community involvement. Its goal is to create engaging, player-driven simulations and maintain open, ongoing communication with its players.
Explore more opportunities at Brightrock Games