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Certain Affinity

Co-develops AAA games and original IP

Senior Level Artist

3D ModelingPosted on Nov 12
Full-timeToronto, ON, CanadaCA$85k - CA$100kIn-person

About the Job

Requirements

  • At least 4 years of experience in the game industry, specifically modeling and texturing environments.
  • Experience using Unreal Engine or other proprietary editors, software, and tools.
  • Experience establishing and driving new workflows for content creation.
  • Experience shipping at least 2 titles as an environment artist.
  • Experience mentoring other artists.
  • Strong foundation in traditional arts, including graphic design or illustration, life drawing, environmental and/or architectural illustration, or similar.
  • Solid understanding of color theory and the ability to create balanced and appealing color palettes through lighting, texturing, and material work.
  • Demonstrated grasp of scale, proportion, lighting, and form.
  • Solid understanding of environment aesthetics, function-versus-form relationships, and what makes a game level fun and engaging.
  • Ability to work within a style and effectively communicate it to the rest of the team.
  • Expert-level knowledge of 3ds Max, Maya, or another 3D software package.
  • Proficiency with ZBrush or other high-resolution sculpting tools.
  • Solid grasp of performance requirements and constraints of current-generation console and PC development.
  • Understanding of the construction and application of physically based rendering (PBR) materials and material software such as Substance Designer.
  • Excellent understanding of art pipelines and workflows.
  • Ability to manage time constraints and multiple priorities.
  • Ability to take a proactive approach to problem-solving, communication, and project support.
  • Ability to initiate visual direction without a specific concept or design.

Responsibilities

  • Ensure consistency and quality of own work and meet established standards and production timelines.
  • Work creatively with the Art Director and World Team on technical and aesthetic problem-solving.
  • Gather feedback proactively and apply it to current and future tasks.
  • Set-dress environments, including asset placement, terrain painting, foliage, and blueprints.
  • Take a portion of a level from blockout to content-complete using new and pre-existing content libraries.
  • Understand environment performance requirements and potential tradeoffs among art, gameplay, and performance.
  • Work across disciplines to achieve project goals and find opportunities to advance visuals and storytelling.
  • Take complex 3D assets and world-building content from beginning to end and create final-quality art.
  • Represent workflows and content areas professionally in interactions with partners.
  • Mentor junior artists in quality and technique.
  • Collaborate and communicate across art, design, and technology.

Desired Qualifications

  • Experience managing, scheduling, and critiquing work for multiple artists.
  • Experience shipping at least 1 AAA title in the last 3 years.

About the Company

Certain Affinity

Co-develops AAA games and original IP

Certain Affinity is a video game developer that acts as a co-developer for AAA franchises, creating components like multiplayer maps, modes, and ports, while also building its own original games. It collaborates on games across Halo, Call of Duty, Doom, and Hogwarts Legacy and has grown to offer end-to-end development and live-ops for ongoing games. The company differentiates itself with a proven track record of profitability and stability, strong multiplayer and live-operations expertise, and the ability to work across many franchises as a flexible partner; it was acquired by Keywords Studios in 2024 but continues under its existing leadership. Its goal is to deliver high-quality action games, expand its original IP portfolio, and support ongoing game services at scale.

Company size
51-200
Company stage
Growth Equity (Venture Capital)
Total funding
$25M
Headquarters
Austin, TX
Founded
2006

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