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Sperasoft

Outsourced game development for major franchises

Game Designer - FPS

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listed

About the Job

Requirements

  • Experience in game design for first- or third-person shooter games.
  • Full-cycle and multidisciplinary game development experience, including at least one shipped title as a game designer.
  • Knowledge of 3D level and game design tools and editors, primarily Unreal Engine 5.
  • Attention to creative and technical quality and detail.
  • Strong creative skills.
  • Organizational and communication skills.
  • Familiarity with project management methodologies and software.
  • Passion for games.
  • Proficiency in spoken, written, and technical English.

Responsibilities

  • Collaborate closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter.
  • Own, drive, and communicate the vision for major design initiatives, new features, and major design overhauls, and hold brainstorming and playtest sessions.
  • Work closely with engineers, artists, and producers to design, tune, and implement game design directions.
  • Lead complex, challenging, impactful game aspects with minimal oversight.
  • Analyze internal and external metrics and feedback, and adjust the design or balance the game as needed.
  • Contribute to prototyping, game balancing, and gameplay tuning.

About the Company

Sperasoft

Outsourced game development for major franchises

Sperasoft is a global game development studio that contributes to major franchises like Halo, Battlefield, Assassin's Creed, and Rainbow Six. It provides end-to-end development capabilities with fully staffed teams of producers, engineers, designers, and artists who work on game projects for international clients. As part of Keywords Studios, Sperasoft offers scalable, high-quality development services to partners such as Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, and Blizzard Entertainment. The company’s work involves collaborating on game creation and production rather than selling a standalone product. Its goal is to help game publishers and developers deliver polished titles by supplying experienced, multi-disciplinary teams and global development resources.

Company size
201-500
Company stage
Acquired
Total funding
Not listed
Headquarters
Santa Clara, CA
Founded
2004

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