S

Side

Localization, QA, audio, AI for games

Audio Engineer

Audio Production & SoundConfirmed live in the last 24 hours
Full-timeLondon, UK£30k - £34k

About the Job

Requirements

  • At least 3 years of professional experience as an engineer within a commercial post-production recording studio; experience with dialogue and/or ADR recording is ideal.
  • Strong practical experience managing professional studio recording sessions.
  • Strong working knowledge of Pro Tools and the ability to operate confidently and efficiently in live recording environments.
  • Experience using other digital audio workstations.
  • An excellent understanding of audio, video, and general studio technology.
  • Experience working with dialogue, ADR, voice-over, or another relevant professional recording environment.
  • Strong technical accuracy and disciplined studio workflows.
  • The ability to work quickly and effectively during high-volume or time-sensitive recording sessions.
  • Excellent client-facing communication and presentation skills, both verbal and written.
  • The ability to work independently when required and contribute effectively as part of a wider team.
  • Confidence taking direction from senior colleagues and providing appropriate guidance to more junior team members.
  • Remain calm and professional under pressure, communicate confidently and diplomatically, maintain technical performance during demanding sessions, exercise good judgment, and build credibility with creative and technical stakeholders.
  • Relevant experience may come from games dialogue recording, ADR, voice-over, localisation and dubbing, post-production, broadcast, television or film dialogue recording, or specialist recording studios. Strong transferable experience in professional dialogue or voice recording is relevant.

Responsibilities

  • Engineer recording sessions at the London studios, from wild dialogue recording through to full ADR sessions.
  • Set up, engineer, and run Performance Capture and Facial Capture sessions using technologies including MetaHuman, Head Mounted Camera systems, and Reference Camera workflows.
  • Ensure audio, performance, and associated data are captured accurately and in line with the project brief.
  • Prepare studio session assets, including audio and video reference files and dialogue scripts.
  • Prepare ADR sessions for personal work and for other engineers.
  • Manage studio sessions efficiently while maintaining technical accuracy and recording quality.
  • Maintain organised and reliable session, file, and asset workflows.
  • Maintain studios and studio equipment where practicable.
  • Contribute to developing studio services, technical processes, and workflows as part of an international team.
  • Record location audio on set with Motion Capture partners when required.
  • Work closely with clients, directors, talent, and internal colleagues to support successful session and project delivery.
  • Follow company Security, Confidentiality, Health & Safety, IT, and HR procedures and support compliance across the team.
  • Ensure work and professional conduct align with appropriate ethical standards and organisational values.

Desired Qualifications

  • Experience using Reaper.
  • Previous games experience.

About the Company

Side

Localization, QA, audio, AI for games

PTW provides specialized services for gaming and tech, including co-development, live operations, localization, quality assurance, audio production via its SIDE subsidiary, and AI dataset creation for virtual assistants, TTS, and ASR. It supports developers and publishers across the project lifecycle: localization adapts content for languages and cultures; QA tests games across platforms; live operations manages ongoing services; SIDE handles casting and post-production; and AI data services collect and evaluate data to train AI systems. PTW differentiates itself by offering end-to-end, integrated services under one umbrella, backed by SIDE’s 25 years of audio expertise and a global gaming-focused footprint. Its goal is to help clients extend game lifecycles, enter new markets, and deliver high-quality user experiences through dependable, long-term partnerships.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Larkspur, CA
Founded
1994

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