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Nex

Motion-based family gaming console with subscription

VFX Artist

Animation & VFXConfirmed live in the last 24 hours
Full-timeTaipei City, TaiwanNo salary listedIn-person

About the Job

Requirements

  • Proven experience as a Technical Artist or VFX Artist in Unity-based game production.
  • Solid understanding of real-time rendering, materials, and shader creation.
  • Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback.
  • Experience with performance optimization techniques, including profiling, level of detail, draw call reduction, and shader optimization.
  • Proficiency with C# scripting to implement and control visual systems.
  • A collaborative mindset and comfort bridging art and development teams.
  • Strong analytical and problem-solving abilities, with a proactive approach to finding solutions.
  • Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to technical and artistic audiences.

Responsibilities

  • Implement real-time visual effects, such as impact feedback, slashes, dashes, explosions, or magic, using Unity's VFX Graph, Particle System, and Shader Graph or custom shaders.
  • Collaborate with designers to amplify game feel and ensure player actions are satisfying, readable, and responsive.
  • Optimize visual effects for performance while maintaining high artistic quality.
  • Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows.
  • Work with environment artists and designers to enhance environmental storytelling through lighting, visual effects, and dynamic world elements.
  • Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components.
  • Troubleshoot rendering, lighting, and material issues and propose creative technical solutions.

Desired Qualifications

  • Extensive knowledge of game performance optimization and providing guidance on art-asset best practices.
  • Ability to plan and maintain rendering budgets with artists for individual project requirements.
  • Ability to design and concept visual effects art.
  • Expertise with Unity's render pipelines and the ability to customize them for specific hardware and project needs.
  • Knowledge and experience in user interface animations and user interface visual effects.
  • Knowledge and experience in a 3D animation pipeline, such as rigging and animating.

About the Company

Nex

Motion-based family gaming console with subscription

Nex makes a motion-based gaming system called the Nex Playground that lets families play without traditional controllers. The core product is a hardware console with a built-in camera and a computer vision/AI system that tracks up to 18 body points, letting up to four players play games by moving their bodies instead of holding a controller. Games come bundled with the starter pack, and players can subscribe to Play Pass to access a growing catalog of over 40 titles, with new games added every month. Nex earns recurring revenue from the subscription in addition to the initial hardware sale. The Nex Playground is designed for indoor use, supports portable play with a travel case, and can operate without Wi‑Fi, making it suitable for family entertainment and active, kid-friendly play.

Company size
201-500
Company stage
Debt Financing
Total funding
$192M
Headquarters
San Jose, CA
Founded
2017

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