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Larian Studios

Develops premium RPGs for PC/consoles

Junior Graphics Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listedIn-person

About the Job

Requirements

  • Thorough knowledge of C++.
  • A strong technical background, demonstrated by a bachelor's degree or comparable experience.
  • Clear written and spoken communication skills in English.
  • Proficiency with modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Skill in using CPU and GPU profiling tools to diagnose and resolve bottlenecks.
  • A solid grasp of particle system algorithms, including GPU-based implementations.
  • A strong command of shading languages and a track record of writing complex GPU algorithms.
  • Comfort working with multithreaded systems.
  • Strong software design, problem-solving, and debugging skills.
  • Comfort collaborating with others and taking ownership of work.

Responsibilities

  • Maintain and extend the proprietary engine's visual effects systems, including particle simulation, materials, post-process effects, and the rendering and lighting pipeline.
  • Collaborate closely with the Art/VFX department to implement high-quality visual effects and expand the library of visual-effects components.
  • Debug and optimize code to meet quality and performance targets.
  • Document code features while building them.

Desired Qualifications

  • C# experience.
  • Experience shipping a game or console title.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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