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Larian Studios

Develops premium RPGs for PC/consoles

Engine Programming Intern

Game EngineeringConfirmed live in the last 24 hours
InternshipBarcelona, SpainNo salary listed

About the Job

Requirements

  • Good knowledge of C++.
  • Strong understanding of basic C++ concepts, including types, object-oriented programming, and memory management.
  • Provide a portfolio of personal C++ projects with source code that are no older than two years; university coursework does not qualify.
  • Applications must include coding examples.
  • Be open-minded and willing to experiment and iterate on a specific feature.
  • Communicate in English.
  • Be willing to work full-time on-site at the Barcelona studio.

Responsibilities

  • Help maintain and extend the proprietary engine technology stack, including memory management, networking, entity-component-system architecture, data structures, performance optimization, physics systems, and animation systems.
  • Work closely with other departments to implement needed game components.
  • Write robust, performant, well-tested, and maintainable code.
  • Participate in the design and production of the game as part of the technical creative team.

Desired Qualifications

  • Have personal C++ projects with source code.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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