W

Warner Bros.

Produces films, television shows, and video games

Advanced Technical Designer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • At least 8 years of technical design experience in the video game industry.
  • Contributed to at least two AAA titles, including one shipped console or PC release.
  • Experience in large-scale development for consoles and PC across the full cycle, from prototyping through production and delivery, including post-launch downloadable content and title updates.
  • Optimization and debugging skills on PC and consoles, with the ability to analyze performance and recommend improvements, including Blueprint reviews, profiling, World Partition, budgets and streaming.
  • Strong Unreal Engine 5 proficiency for technical gameplay, including advanced Blueprints, gameplay tags, data layers, animation integration, State Trees, Ability System, game-AI configuration, spawn systems, gameplay conditions, EQS, interaction systems, gameplay cameras, and cinematics/gameplay integration.
  • Knowledge of development tools, including Perforce, JIRA and bug-tracking tools.
  • Ability to communicate clearly, concisely and transparently, in writing and verbally, with design and programming teams.
  • Strong problem-solving and troubleshooting skills.
  • Ability to prioritize work with Production, calibrate deliverable quality to phase and milestone context, and self-manage execution against agreed goals and plans.
  • Ability to drive ambiguous technical topics forward in collaboration with Design and Production, with initiative and professional rigor.
  • Ability to guide less experienced team members and collaborate with internal and external resources.

Responsibilities

  • Create and maintain technical configurations for game features using the engine, editor and proprietary WB tools, and evolve editor workflows for placement, data layers, preview, debugging, validation and naming conventions.
  • Design, develop, maintain and debug high-performance, maintainable interactive gameplay systems and content, including definitions, conditions, gameplay tags, volumes, scripted sequences and animation integration, suited to console/PC constraints and large-scale content integration.
  • Prototype, integrate and iterate to validate feasibility, scope and quality; implement and preserve design integrity through design revisions across development.
  • Support scripted content with Level Design and validate integration of gameplay systems, including encounters, interactions, progression, camera and cinematics, within content scenarios.
  • Collaborate with Level Design, Game Design, Art, VFX, Programming and QA to gather requirements, document setups, integrate revisions and resolve gameplay, content integration and performance issues.
  • Identify dependencies across teams, systems and assets; align Production and disciplines; adjust level of polish based on phase and quality targets; and leverage QA and playtest feedback.
  • Participate in technical reviews, champion technical excellence and gameplay milestone technical validation where relevant, mentor on gameplay practices, and produce technical documentation such as TDDs, architecture notes and content integration guides.
  • Maintain technology watch on technical and gameplay practices, promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.

Desired Qualifications

  • Open-world, action-adventure, narrative or other significant relevant game experience is strongly valued.
  • Familiarity with a 3D DCC software package such as Maya or 3ds Max is considered a major asset.
  • Ability to read C++ or programming/scripting experience is considered a strong asset.

About the Company

Warner Bros.

Produces films, television shows, and video games

Warner Bros. produces and distributes films, television programs, and video games for audiences around the world. Its film and television businesses develop projects, manage production, and license finished titles and library content to cinemas, broadcasters, streaming services, and home entertainment retailers. Games and consumer products extend its characters into interactive entertainment and merchandise, while its studio operations rent stages, equipment, and production services to filmmakers. The business earns money from theatrical releases, content licensing, game sales, and related rights and services. Warner Bros. was founded in 1923 and is headquartered in Burbank, California.

Company size
5,001-10,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Burbank, CA
Founded
1923

Recently Posted Jobs

Explore more opportunities at Warner Bros.

See more jobs