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Astrid Entertainment

Develops multiplayer open-world sandbox games

Senior Gameplay Engineer - UI

Game EngineeringConfirmed live in the last 24 hours
Full-timeRemote in UK

About the Job

Requirements

  • Proven experience developing UI and gameplay systems in Unreal Engine 5.
  • Strong understanding of UMG.
  • Working knowledge of CommonUI, CommonInput, Enhanced Input, and how the systems interact.
  • Solid knowledge of C++.
  • Experience identifying and addressing performance bottlenecks in UI and gameplay systems.
  • Strong teamwork and collaboration skills.

Responsibilities

  • Build and design player-facing menus, UI, and HUD systems using C++ and Blueprint.
  • Design intuitive interfaces using UMG and CommonUI.
  • Integrate with existing gameplay systems and develop new gameplay systems for an open-world simulation game.
  • Share knowledge, mentor, and support colleagues in the role's area of expertise.
  • Champion engineering quality.
  • Partner with engineers, designers, and artists to deliver player-facing features.

Desired Qualifications

  • Knowledge of Slate.
  • Experience developing systemic games, including emergent mechanics, interlocking systems, simulation-driven worlds, sandbox titles, or co-op titles.
  • Experience in social, frontend, and gameplay-adjacent areas of game development.
  • Familiarity with developing games for multiple platforms.

About the Company

Astrid Entertainment

Develops multiplayer open-world sandbox games

Astrid Entertainment builds multiplayer open-world sandbox games and uses a Open-Dev approach, inviting players to contribute ideas and feedback from the early stages to shape the game. Their primary product is an unannounced title sold to customers, with ongoing development guided by community input rather than solely internal design. The company differentiates itself through its explicit community-driven process, founders with strong modding and gaming backgrounds (e.g., Arma 3) and a focus on creative, social, and emergent gameplay in a PC online environment, aiming to align the final product with players’ desires. The goal is to create a widely adopted, player-centric game that reflects community ideas while growing through the sale of the game and a sustainable, collaborative development model.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Los Angeles, CA
Founded
2022

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