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Mob Entertainment

Animation and games studio producing originals

Senior Rendering Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeRemote in USA

About the Job

Requirements

  • At least 7 years of professional experience as a rendering or graphics engineer, including at least one shipped title using Unreal Engine.
  • Strong C++ skills and a solid understanding of Unreal's rendering pipeline, including RDG, shader compilation, the material system, and deferred rendering.
  • Experience with HLSL and shader authoring, and debugging rendering issues using tools such as RenderDoc or Unreal Insights.
  • Practical experience with UE5 lighting systems, including World Partition, GPU Lightmass, Lumen, and their tradeoffs.
  • Strong performance-profiling instincts and experience meeting platform-specific frame budgets.
  • Comfort working in a structured, multi-team pipeline using Perforce or similar, with defined branching and review processes.
  • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers.

Responsibilities

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5, including materials, post-processing, lighting, and custom rendering passes.
  • Own lighting strategy decisions in partnership with environment art and lead engineering, including World Partition, GPU Lightmass, and Lumen or baked-lighting tradeoffs.
  • Profile and optimize GPU and CPU rendering performance against defined platform targets and fidelity standards.
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware.
  • Build and maintain internal tools to support artists and engineers working with rendering systems, such as profiling visualizers and lighting validation tools.
  • Collaborate with technical artists on shader-authoring standards, material-complexity budgets, and visual-fidelity guardrails.
  • Contribute to and help enforce the studio's performance and fidelity standards documentation.
  • Work within the Perforce, UGS, and Horde pipeline, following team branching and Definition of Done standards.
  • Stay current on Unreal Engine rendering roadmap changes, including Lumen, Nanite, and Substrate, and evaluate their fit for production needs.

Desired Qualifications

  • Experience with Nanite, Substrate, or other newer UE5 rendering features in a production setting.
  • Experience in the horror or atmospheric genre, particularly with stylized or high-contrast lighting environments.
  • Experience building custom rendering tools or editor extensions.
  • Console platform rendering or certification experience.
  • A technical art background or close collaboration history with technical artists.

About the Company

Mob Entertainment

Animation and games studio producing originals

Mob Entertainment is a creative studio that makes original animation and video games for a global audience. Its products are stories told through animated content and interactive games, delivered via various channels, with revenue coming from direct sales, licensing, and partnerships. The company develops and distributes its own content, exploring new media to reach more fans and turn its brand into a familiar part of daily life. What sets Mob Entertainment apart is its focus on international storytelling that spans media formats, its use of licensing and partnerships to extend reach, and a commitment to engaging audiences with reflective, across-the-board storytelling rather than relying on a single format. The goal is to continually grow its audience and influence by expanding into new media, collaborations, and formats while keeping content accessible and enthusiastically received around the world.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
St. Louis, MO
Founded
2015

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