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Journey

Multidimensional experience design and strategy firm

Unreal Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeCape Town, South AfricaZAR420k - ZAR600k

About the Job

Requirements

  • Proficiency in Unreal Engine 5, including optimization, Lumen, Nanite, and PCG.
  • Proficiency in at least one of 3ds Max, Blender, Houdini, or Maya.
  • Familiarity with Revit, Rhino, or SketchUp workflows.
  • Experience with Adobe Substance 3D Painter or Designer and Quixel Mixer.
  • At least 3 years of relevant experience with real-time 3D environments.
  • 3–5 or more years of experience in architectural visualization or game environment art.
  • A strong understanding of architectural scale, construction details, and furniture, fixtures, and equipment.
  • A real-time reel showing interactive walkthroughs rather than only static renders.
  • A strong creative background.
  • Strong communication skills, including keeping in touch with colleagues across multiple sites.
  • Ability to communicate creative needs to technical personnel and technical needs to creative personnel.
  • Ability to understand conflicting viewpoints and resolve issues.
  • Ability to adapt to changing priorities and persevere when facing difficulties.
  • A CV demonstrating relevant experience, a bespoke cover letter addressing the required and desirable criteria, and a portfolio of design work outlining individual contributions to referenced projects are required; applications without a portfolio will not be considered.
  • Applicants must already have work authorization for South Africa.

Responsibilities

  • Work within a team of artists, producers, and leads to improve processes, align on requirements, and apply a solutions-based approach to production problems.
  • Build out built-environment contexts, including people, vehicles, urban surroundings, urban activation such as coffee shops and stores, sound layout, and realistic vegetation.
  • Create real-time assets optimized for real-time experiences.
  • Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and workflows.
  • Implement Level of Detail (LOD), Nanite geometry, and texture atlasing to maintain smooth frame rates of 60 or more frames per second on target hardware, including PC, VR, or Pixel Streaming.
  • Use Lumen and ray tracing to simulate accurate sun studies and interior artificial lighting.
  • Create high-quality physically based rendering (PBR) materials representing glass, concrete, wood, and metal.

About the Company

Journey

Multidimensional experience design and strategy firm

Journey is a global design and innovation consultancy that builds multidimensional experiences by blending strategy, design, technology, and narrative across physical, digital, and virtual environments. Its Experience Stack combines physical design, lighting, immersive technologies, and live events to create sensory-rich engagements for brands, cultural institutions, healthcare, retail, and real estate. Journey works with clients from concept through execution, offering audience insights, experience masterplanning, narrative development, and the deployment of AR/VR, digital twins, and immersive media. Its differentiator is an integrated, studio-backed approach formed through acquisitions and led by experts in spatial storytelling and spatial computing, with studios in NYC, Miami, LA, London, and Dubai and teams over 400.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
New York City, New York
Founded
2021

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