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Sony Interactive Entertainment

PlayStation hardware, network services, and games

Lead Lighting Artist

Art, Graphics & AnimationUpdated on Nov 6
Full-timeHelsinki, FinlandNo salary listed

About the Job

Requirements

  • A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required.
  • Have shipped at least one PC/console title as a Lead Lighting Artist.
  • Have 8 or more years of experience in AAA game development for PC and/or console.
  • Have expert knowledge of real-time lighting techniques and physically based rendering.
  • Have strong experience with node-based shaders related to lighting.
  • Have a good understanding of scripting for lighting interactions.
  • Have a deep understanding of how lighting supports gameplay, storytelling, and mood.
  • Be able to optimize lighting for performance and memory budgets without sacrificing quality.
  • Have a strong eye for aesthetics, color theory, and composition.
  • Be familiar with version control systems such as Perforce.
  • Have experience with project management tools such as Jira.
  • Be fluent in written and verbal English.
  • Have a genuine passion for video games.

Responsibilities

  • Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
  • Define and maintain best practices and workflows for real-time lighting.
  • Lead and mentor the lighting team, encouraging professional growth and team cohesion.
  • Establish artistic and technical lighting targets for in-house and external teams.
  • Balance leadership tasks with hands-on content creation, including lighting levels and cinematics.
  • Support lighting team members in daily tasks when needed.
  • Review lighting work regularly and provide technical and artistic feedback to raise overall quality.
  • Ensure consistency in lighting style and quality across the project.
  • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
  • Drive conversations with Graphics Programmers regarding lighting features and improvements.
  • Manage lighting tasks, bugs, and priorities with Production and QA teams.
  • Troubleshoot and resolve rendering and performance issues related to lighting.
  • Plan, assign, and review the team's work.
  • Appraise performance, provide feedback, and support career growth.
  • Foster a positive, inclusive, and safe work environment.

Desired Qualifications

  • Have experience with Unreal Engine or a proprietary AAA engine.
  • Have a background in cinematic lighting or photography.
  • Have experience working with global illumination and ray tracing systems.

About the Company

Sony Interactive Entertainment

PlayStation hardware, network services, and games

PlayStation is a division that develops and operates PlayStation hardware, software, and online services for a global audience. Its products include consoles, games from PlayStation Studios, and the PlayStation Network, which enables digital purchases, online multiplayer, and cloud saves. A PlayStation console plays games from discs or downloads, connects to PSN for online features, and uses digital stores to access a library of games from first- and third-party partners. The goal is to provide borderless, high-quality entertainment and grow the PlayStation ecosystem by tightly integrating devices, services, and exclusive content.

Company size
10,001+
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
1994

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