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Ubisoft

Global video game developer and publisher

Lead Game Designer - Combat, For Honor

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Experience designing and balancing combat systems or multiplayer features.
  • A good understanding of competitive games, player motivation, progression systems, and long-term engagement.
  • Ability to evaluate gameplay performance and identify balancing opportunities in interconnected systems.
  • Experience prototyping, tuning, and improving gameplay features.
  • Analytical skills and ability to solve problems related to gameplay and player experience.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Communication and documentation skills.
  • Interest in melee combat systems and hero-centered experiences.
  • Submit a résumé highlighting relevant skills and a portfolio or projects suited to the role.

Responsibilities

  • Guide and support ongoing combat-balancing initiatives in collaboration with the design team.
  • Analyze multiplayer game systems, player behavior, and combat data to identify improvement opportunities.
  • Adjust hero abilities, move sets, and gameplay properties to support balanced and engaging play.
  • Evaluate the impact of gameplay changes across the combat ecosystem and player experience.
  • Create prototypes, implement, and evolve gameplay adjustments and combat features.
  • Collaborate with leadership and design teams to translate creative intent into game systems.
  • Contribute to competitive multiplayer features and gameplay-related progression systems.
  • Identify gameplay issues and develop solutions suited to combat interactions and game systems.
  • Support and mentor team members through collaboration, feedback, and knowledge sharing.
  • Communicate balancing goals, design decisions, and gameplay updates clearly to teams.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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